Summary

This chapter provided a preliminary overview of FEAR. Details about the tools and procedures used to develop animats and AI models are detailed as necessary throughout this book. The design decisions for particular world interfaces and AI implementations are also discussed in respective chapters.

Readers interested in advanced use of FEAR, or the design and implementation behind the project, should consult the Technical Overview [FEAR03c] and the Library Reference [FEAR03d] each available from http://fear.sf.net/.



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

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