index_N

 

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

naming
    marking menus 
    objects  2nd 
    projects
        when saving 
        when starting 
    sets 
navigating
    groups 
neck
    finishing  2nd 
    human, creating  2nd 
negative space  2nd 
network cards 
network rendering 
    animation 
    max vs. Maya 
nodes
    description of  2nd 
non-lossy compression 
Non-Uniform Rational B-Splines.  [See NURBS (Non-Uniform Rational B-Splines) modeling]
nonlinear animation.  [See Trax feature]
nonmanifold
    description of 
nonmanifold geometry, fixing with Cleanup command 
nonuniform scaling
    enabling 
nose
    human, roughing in  2nd  3rd  4th  5th  6th 
    refining  2nd  3rd  4th  5th  6th  7th 
nostrils
    human, creating 
Numeric Input tool
    modes  2nd 
Numeric Input tool (Status Line)  2nd 
numerical input
    max vs. Maya 
NURBS
    rendering time and 
NURBS cone
    fish top fin, creating 
NURBS cylinders, creating 
NURBS modeling
    choosing  2nd  3rd 
    overview of  2nd  3rd  4th 
    patch modeling  2nd 
    primitives 
    trenchcoat
        back collar 
        back panels 
        building surfaces of  2nd  3rd  4th  5th 
        detailing using extruded curves  2nd  3rd  4th  5th 
        finishing surface patches  2nd  3rd 
        front collar  2nd 
        primitives as patches  2nd 
        sleeve shape  2nd 
        stitching NURBS surfaces  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        top of collar 
NURBS plane
    beach, creating in  2nd  3rd  4th 
    creating 
    ocean, creating in  2nd 
NURBS Plane Options dialog box 
NURBS sphere
    fish, creating in  2nd  3rd  4th  5th 
NURBS torus in high-detail mode 

 


Maya 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2006
Pages: 198

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