[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] naming marking menus objects 2nd projects when saving when starting sets navigating groups neck finishing 2nd human, creating 2nd negative space 2nd network cards network rendering animation max vs. Maya nodes description of 2nd non-lossy compression Non-Uniform Rational B-Splines. [See NURBS (Non-Uniform Rational B-Splines) modeling] nonlinear animation. [See Trax feature] nonmanifold description of nonmanifold geometry, fixing with Cleanup command nonuniform scaling enabling nose human, roughing in 2nd 3rd 4th 5th 6th refining 2nd 3rd 4th 5th 6th 7th nostrils human, creating Numeric Input tool modes 2nd Numeric Input tool (Status Line) 2nd numerical input max vs. Maya NURBS rendering time and NURBS cone fish top fin, creating NURBS cylinders, creating NURBS modeling choosing 2nd 3rd overview of 2nd 3rd 4th patch modeling 2nd primitives trenchcoat back collar back panels building surfaces of 2nd 3rd 4th 5th detailing using extruded curves 2nd 3rd 4th 5th finishing surface patches 2nd 3rd front collar 2nd primitives as patches 2nd sleeve shape 2nd stitching NURBS surfaces 2nd 3rd 4th 5th 6th 7th 8th 9th 10th top of collar NURBS plane beach, creating in 2nd 3rd 4th creating ocean, creating in 2nd NURBS Plane Options dialog box NURBS sphere fish, creating in 2nd 3rd 4th 5th NURBS torus in high-detail mode |