[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] Macintosh OS X minimum requirements magazine resources maintaining symmetry maintenance contract batch rendering license and Make Paintable command (Hotbox menu) manipulating views dolly control 2nd overview of track control tumble control manipulator transforming objects and mapping Lightwave vs. Maya maps max vs. Maya 2nd market for Maya marking menu, building 2nd 3rd 4th 5th 6th marquee selecting mask channels 2nd master shots matching up image planes material creator opening material libraries creating 2nd 3rd max vs. Maya material shaders installing material types rendering time and materials assigning imported Lightwave vs. Maya 2nd 3rd max vs. Maya 2nd 3rd 4th Materials menu commands Lambert materials. [See also texturing] Max 2D Angle setting (Select Contiguous Edges Options dialog box) max. [See 3ds max] maximize max vs. Maya Maya challenges of competitors overview of 2nd release of uses for 2nd 3rd versions of 2nd 3rd 4th 5th 6th Maya Hardware rendering mode overview of Maya Personal Learning Edition (PLE) 2nd Maya Software rendering mode overview of measurement tool, creating measurement tools max vs. Maya MELscript case sensitivity of copying MELscripting MELscripts installing memory Mental Images website Mental Ray description of Global Illumination or Final Gather features Mental Ray renderer Image based lighting and 2nd 3rd 4th 5th overview of Mental Ray rendering mode overview of menu bar overview of menu items testing menus Create max vs. Maya Merge Vertex command (Hotbox menu) Merge Vertices command (Hotbox menu) merging vertices 2nd 3rd 4th merging vertices mesh adding modifiers to max vs. Maya editing max vs. Maya meshes converting to Subdivision Surfaces editing Microsoft SoftImage and Windows Media Player 2nd middle mouse button. [See MMB] migrating from Lightwave to Maya. [See Lightwave (NewTek)] migrating to Maya from 3ds max. [See 3ds max] minimize max vs. Maya minimum system requirements 2nd 3rd Mirror Joint Options dialog box mirroring joints MMB (middle mouse button) overview of 2nd MMB-dragging in Scale mode in Graph Editor modeling beach 2nd 3rd 4th cage/smooth approach to fish eyes, adding fin, positioning fin, tapering 2nd 3rd mouth opening 2nd 3rd 4th overview of positioning human head cheek, creating 2nd 3rd 4th 5th chin, creating eyes, creating 2nd 3rd 4th 5th 6th face, creating finishing 2nd 3rd 4th 5th 6th 7th forehead, creating 2nd image planes, setting up 2nd 3rd 4th mouth, creating 2nd 3rd 4th 5th neck, creating 2nd neck, finishing 2nd nose, roughing in 2nd 3rd 4th 5th 6th nostrils, creating overview of 2nd Lightwave vs. Maya max vs. Maya 2nd ocean 2nd overview of modeling aids max vs. Maya 2nd 3rd modeling technique choosing 2nd 3rd modes changing hotkeys Numeric Input tool 2nd modifier stack max vs. Maya monitors second Monsters Inc. (movie) morphing [See Blend Shape deformer] motion blur rendering time and motion paths putting fish on mouse [See also right-clicking] clicking to select objects hand position while working and three-button mouth human, creating 2nd 3rd 4th 5th refining move snapping Move tool overview of 2nd w hotkey movie files rendering to movies Maya, using for on CD-ROM 2nd 3rd moving curves moving. [See track control] multiple objects transforming |