An Internet protocol that delivers real-time, live, or stored audio and video streams over a network.
In Windows Media Rights Manager, the process in which a consumer enters information to acquire a license, such as an e-mail address.
To display video, audio, or text content from a file or stream using a software program, such as Windows Media Player.
The process by which the server breaks down existing data packets and reassembles them into different-sized data packets for distribution to clients.
A list that contains all the application certificates of those player applications known to be damaged or corrupted. This list is included in licenses and then is stored on consumers’ computers by the digital rights management (DRM) component of the player application.
A color model that describes color information in terms of the red (R), green (G), and blue (B) intensities that make up the color.
See definition for: Real Time Streaming Protocol (RTSP)