Index_D

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C

C++ 164, 364

CAA 428

cake-cutting dilemma 274

Canasta 400

Capcom 403

Capitalism 396

Capitol 120

capture game 54

capture the flag 163

Car Wars 39

Carcassonne 120, 154, 156

Carducci 277

Carmack, Adrian 404

Carmack, John 29, 404

Carmageddon 396

Carnegie Mellon 98, 99, 417

Cartoon Network 309

Castle Infinity 300

Castle Wolfenstein 160

Catin, Charlie 187

Cavedog Entertainment 385

CCG 192

cell phone 349, 392

cellular automata 136

Cendant 404

CEO 32, 88, 202, 312, 336, 384

CFO 336

challenge 8, 31, 81, 151, 242, 264, 265

elements 265-266

chance 55, 57, 58, 80, 110, 111, 112, 127, 162, 208, 209, 210, 241, 271, 272, 396

character 19, 94-96, 151, 372

character design 252, 328, 374, 379

chase game 55

checkers 45, 54, 61, 69, 81, 108, 110, 127, 240, 396

chess 31, 44, 45, 54, 63, 65, 67, 69, 73, 78, 99, 108, 109, 113, 127, 129, 173, 209, 240, 241, 283, 325, 396

chief creative officer 328

children's games 73, 400, 412

Chkhenkeli, Mikhail 188

Chow, Stan 354

Chrono Cross 89

Chuck Yeager's Flight Trainer 324

Church, Doug 39, 42, 62, 438, 439, 440

Chutes and Ladders 82

Chutes and Lifts 400

Civilization 13, 16, 17, 51, 54, 154, 160, 249, 280, 281, 290, 395, 404

Clancy, Tom 433

Clarke, Tomas 205

closed, formal systems 37

Clue 34, 54, 128, 209, 412

code 27, 158, 164, 166, 167, 168, 203, 215, 217, 236, 246, 252, 253, 314, 318, 323, 326, 327, 330, 337, 342, 348, 355, 356, 357, 383, 434, 438, 440

collaboration 6, 147, 148, 311

collectable card game 192

collectible card game 13, 123, 242

Collector 90

collision detection 375

Colonization 13

Colossal Cave Adventure 58

Command & Conquer 54, 157, 241, 247, 281, 305, 320, 350, 351, 377, 387, 388, 395, 401

Command & Conquer: Red Alert 19, 387

Command HQ 17

Commodore 18

communication 3, 5, 345

team 342

the design document 371

community manager 387, 388

company prospectus 431, 434

competitive analysis 431, 434

competitive gameplay 47

Competitor 90

complete asymmetry 248

completeness 223-263

compromise 5, 6, 89, 235, 257, 329

computer scientist 6

concentrating the coolness 258

concept stage 348, 353, 403

conceptualization 140-156

confidentiality agreement 415, 431

conflict 27, 28, 30, 31, 34, 37, 38, 43, 45, 51, 74-75, 91, 94, 97, 100-102, 107, 129, 131, 136, 143, 151, 152, 174, 176, 203, 211, 224, 234, 236, 241, 249, 273, 274, 278, 286, 302, 323

Connect Four 54, 55, 59, 61, 217, 218, 236, 240

consistency 306, 342, 440

console licensing agreement 408

construction 58, 60, 154, 269, 270, 271, 299, 397, 400

content licensing 407

Contract Bridge 16

control 85

direct 128

indirect 98, 128, 148, 397

real-time 128

turn-based 128

control design 128, 129, 151, 296

control scheme 295, 302

control schemes 180

control table 295, 297, 373

controls 25, 65, 102, 115, 139, 180, 211, 226, 293-298, 370, 373, 376, 379

Conway, John 37, 124-125, 136

COO 336

Cook, Zeb 39

Cool Spot 304

cooperative gameplay 47, 48, 49, 50, 163

core mechanic 174, 176, 180, 198, 224, 295, 297, 312-316, 369

Corollo, Chris 439

Cosmic Encounter 16, 182

Counter-Strike 169

cover letter 420, 421, 423

Covert Action 280

Craftsman 90

Cranium 412

Crash Bandicoot 401, 405

Crawford, Chris 245

creative director 29, 50, 99, 307, 328, 388

creativity 9-10, 19, 88, 90, 141, 144, 145, 148, 156, 334, 342, 420, 421, 438

cribbage 153, 233

critical thinking skills 151

Crokinole 121

CSI: Crime Scene Investigation 318

CUC 404

Curious George Learns Phonics 397

currency 71, 73, 115, 118

cut-scene 328

Czikszentmihalyi, Mihaly 82, 83



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Game Design Workshop. Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
ISBN: 1578202221
EAN: 2147483647
Year: 2003
Pages: 162

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