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Part III: An Emotioneering Gallery
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Chapter 3.1. Introduction
Chapter 3.2. Chasm
Chapter 3.3. Styx
Chapter 3.4. Rough Trade
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Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394
Authors:
David E. Freeman
BUY ON AMAZON
Crystal Reports 9 on Oracle (Database Professionals)
Oracle Advanced SELECT Options
Optimizing: The Oracle Side
Other Tips
Appendix A Common Issues
Appendix B Functions
Project Management JumpStart
Building the Foundation
Initiating the Project
Breaking Down the Project Activities
Controlling the Project Outcome
Appendix B Sample Project Management Forms
Agile Project Management: Creating Innovative Products (2nd Edition)
Thriving in a Chaordic World
Our Journey
Progress
Team Self-Discipline
Structure and Tools
High-Speed Signal Propagation[c] Advanced Black Magic
Impedance of Linear, Time-Invariant, Lumped-Element Circuits
Derivation of Telegraphers Equations
Useful Fourier Transform-Pairs
IBIS (I/O Buffer Information Specification)
Nature of EMC Work
Documenting Software Architectures: Views and Beyond
P.4. Views
P.5. Viewtypes and Styles
Summary Checklist
Shared-Data Style
Chunking Information: View Packets, Refinement, and Descriptive Completeness
.NET-A Complete Development Cycle
Project Planning
References for Further Reading
Dynamic Loading of Components
Project Management Issues
No Longer under Construction
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