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Part III: An Emotioneering Gallery
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Chapter 3.1. Introduction
Chapter 3.2. Chasm
Chapter 3.3. Styx
Chapter 3.4. Rough Trade
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Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394
Authors:
David E. Freeman
BUY ON AMAZON
Database Modeling with MicrosoftВ® Visio for Enterprise Architects (The Morgan Kaufmann Series in Data Management Systems)
Database Modeling
Object Types, Predicates, and Basic Constraints
Conceptual Model Reports
Creating a Basic Logical Database Model
Editing Logical Models”Intermediate Aspects
MySQL Stored Procedure Programming
Our First Stored Procedure
Conditional Control
Transactions and Locks
Conclusion
Installing the MySQLdb Extension
Data Structures and Algorithms in Java
The Object Class
Iterators
Problems
Binary Search Trees
Vocabulary
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter Three Sales Process
Chapter Four Precall Planning and Research
Chapter Eight Creating Visions Biased to Your Solution
Chapter Sixteen Creating and Sustaining High-Performance Sales Cultures
Appendix A Value Justification Example
Google Maps Hacks: Tips & Tools for Geographic Searching and Remixing
Hack 8. Generate Links to Google Maps in a Spreadsheet
Hack 13. Create a Route with a Click (or Two)
Hack 28. How Big Is That, Exactly?
Hacks 5161: Introduction
Hack 64. Build Custom Icons on the Fly
Sap Bw: a Step By Step Guide for Bw 2.0
Summary
Using a Variable to Access a Hierarchy Node Directly
Creating an Authorization Profile Using Profile Generator
Tuning Load Performance
Section A.2. A Simplified BW Project Plan
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