You learned about what makes an object an object in Hour 3, "Understanding Objects and Collections." Since that hour, you've learned how to manipulate objects such as forms and controls. The real power of leveraging objects comes from being able to design and implement custom objects of your own design. In this hour, you'll learn how to create your own objects by using classes (in contrast to using static methods). You'll learn how to define the template for an object and how to create your own custom properties and methods .
The highlights of this hour include the following:
Encapsulating data and code using classes
Comparing instance member classes with static member classes
Constructors and destructors
Creating an object interface
Exposing object attributes as properties
Exposing methods
Instantiating objects from classes
Binding an object reference to a variable
Understanding object lifetime
Releasing object references
There is simply no way to become an expert on programming classes in a single hour. However, when you've finished with this hour, you'll have a working knowledge of creating classes and deriving custom objects from those classes; consider this hour a primer on object-oriented programming. I strongly encourage you to seek other texts that focus on object-oriented programming after you feel comfortable with the material presented throughout this book. |
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