ActiveX control, 435
Activity, setting, 279
adaptive audio, 3, 6, 369
additive-subtractive approach, 375
design, 372, 376, 390, 439
design document, 369
differences from interactive audio, 6
in Asheron's Call, 475
in NOLF, 338
in Wide Sounds, 439
macro-adaptability, 374
micro-adaptability, 374
Additive Curve IDs, 16
aesthetics in web audio design, 439
Aho, Erik, 371, 387
AI in Halo, 429
Aligned Cut In, 209
ambience, 4, 300
anchor tags, 461
animation sounds, 426
animation synchronization, 339
art and science, 501
articulation, 30
in DLS instruments, 30
Asheron's Call 2, 473
avatar, 473
project goals, 475
project overview, 477
technical considerations, 486
audio
budget, 4
for the web, 437
on the Xbox, 419
producer, 3
AudioPath, 15, 137, 139, 223, 224
3D, 231, 236, 286, 302
3D position, 324
Activate, 238, 289
Buffer, 227, 247
Configuration, 229
creating in script, 455
Deactivate, 289
DirectSound Phase, 227
distance calculation, 321
DMO, 227
Download, 232
embedded, 212, 234
in Russian Squares, 381
in Wide Sounds, 451
loading, 229
max 3D, 324
max limit, 323
mono, 231, 287
music, 231
Performance Phase, 225
Phases, 225
PlaySegmentEx(), 233
predefined, 231
reassigning, 319
Stage, 236
stereo, 231, 287
stopping, 288
swapping, 310, 321
Tool, 246
Unload, 232
Volume, 237
AudioPathItemInfo, 250
AudioPath Jones, 239
AudioVBScript, 112, 271
auditioning DLS instruments, 29
avatar, 473