This type defines an address of a particular socket; in particular, it defines the family of networking protocols to which the address belongs (for example, IP or IPv6), as well as the size of the address itself. This type can be safely ignored for most high-level (and, arguably, most low-level) networking operations. public class SocketAddress { // Public Constructors public SocketAddress (System.Net.Sockets.AddressFamily family ); public SocketAddress (System.Net.Sockets.AddressFamily family , int size ); // Public Instance Properties public AddressFamily Family {get; } public int Size {get; } public byte this [int offset ]{set; get; } // Public Instance Methods public override bool Equals (object comparand ); // overrides object public override int GetHashCode ( ); // overrides object public override string ToString ( ); // overrides object } Returned ByEndPoint.Serialize( ) Passed ToEndPoint.Create( ) |