Scope Rules

The portion of the program where an identifier can be used is known as its scope. For example, when we declare a local variable in a block, it can be referenced only in that block and in blocks nested within that block. This section discusses four scopes for an identifierfunction scope, file scope, block scope and function-prototype scope. Later we will see two other scopesclass scope (Chapter 9) and namespace scope (Chapter 24).

An identifier declared outside any function or class has file scope. Such an identifier is "known" in all functions from the point at which it is declared until the end of the file. Global variables, function definitions and function prototypes placed outside a function all have file scope.

Labels (identifiers followed by a colon such as start:) are the only identifiers with function scope. Labels can be used anywhere in the function in which they appear, but cannot be referenced outside the function body. Labels are used in goto statements (Appendix E). Labels are implementation details that functions hide from one another.

Identifiers declared inside a block have block scope. Block scope begins at the identifier's declaration and ends at the terminating right brace (}) of the block in which the identifier is declared. Local variables have block scope, as do function parameters, which are also local variables of the function. Any block can contain variable declarations. When blocks are nested and an identifier in an outer block has the same name as an identifier in an inner block, the identifier in the outer block is "hidden" until the inner block terminates. While executing in the inner block, the inner block sees the value of its own local identifier and not the value of the identically named identifier in the enclosing block. Local variables declared static still have block scope, even though they exist from the time the program begins execution. Storage duration does not affect the scope of an identifier.

The only identifiers with function prototype scope are those used in the parameter list of a function prototype. As mentioned previously, function prototypes do not require names in the parameter listonly types are required. Names appearing in the parameter list of a function prototype are ignored by the compiler. Identifiers used in a function prototype can be reused elsewhere in the program without ambiguity. In a single prototype, a particular identifier can be used only once.


Common Programming Error 6.12

Accidentally using the same name for an identifier in an inner block that is used for an identifier in an outer block, when in fact the programmer wants the identifier in the outer block to be active for the duration of the inner block, is normally a logic error.

Good Programming Practice 6.4

Avoid variable names that hide names in outer scopes. This can be accomplished by avoiding the use of duplicate identifiers in a program.

The program of Fig. 6.12 demonstrates scoping issues with global variables, automatic local variables and static local variables.

Figure 6.12. Scoping example.

(This item is displayed on pages 266 - 267 in the print version)

 1 // Fig. 6.12: fig06_12.cpp
 2 // A scoping example.
 3 #include 
 4 using std::cout;
 5 using std::endl;
 6
 7 void useLocal( void ); // function prototype
 8 void useStaticLocal( void ); // function prototype
 9 void useGlobal( void ); // function prototype
10
11 int x = 1; // global variable
12
13 int main()
14 {
15 int x = 5; // local variable to main
16
17 cout << "local x in main's outer scope is " << x << endl;
18
19 { // start new scope 
20  int x = 7; // hides x in outer scope 
21 
22  cout << "local x in main's inner scope is " << x << endl;
23 } // end new scope 
24
25 cout << "local x in main's outer scope is " << x << endl;
26
27 useLocal(); // useLocal has local x
28 useStaticLocal(); // useStaticLocal has static local x
29 useGlobal(); // useGlobal uses global x
30 useLocal(); // useLocal reinitializes its local x
31 useStaticLocal(); // static local x retains its prior value
32 useGlobal(); // global x also retains its value
33
34 cout << "
local x in main is " << x << endl;
35 return 0; // indicates successful termination
36 } // end main
37
38 // useLocal reinitializes local variable x during each call
39 void useLocal( void )
40 {
41 int x = 25; // initialized each time useLocal is called
42
43 cout << "
local x is " << x << " on entering useLocal" << endl;
44 x++;
45 cout << "local x is " << x << " on exiting useLocal" << endl;
46 } // end function useLocal
47
48 // useStaticLocal initializes static local variable x only the
49 // first time the function is called; value of x is saved
50 // between calls to this function
51 void useStaticLocal( void )
52 {
53 static int x = 50; // initialized first time useStaticLocal is called
54
55 cout << "
local static x is " << x << " on entering useStaticLocal"
56 << endl;
57 x++;
58 cout << "local static x is " << x << " on exiting useStaticLocal"
59 << endl;
60 } // end function useStaticLocal
61
62 // useGlobal modifies global variable x during each call
63 void useGlobal( void )
64 {
65 cout << "
global x is " << x << " on entering useGlobal" << endl;
66 x *= 10;
67 cout << "global x is " << x << " on exiting useGlobal" << endl;
68 } // end function useGlobal
 
 local x in main's outer scope is 5
 local x in main's inner scope is 7
 local x in main's outer scope is 5

 local x is 25 on entering useLocal
 local x is 26 on exiting useLocal

 local static x is 50 on entering useStaticLocal
 local static x is 51 on exiting useStaticLocal

 global x is 1 on entering useGlobal
 global x is 10 on exiting useGlobal

 local x is 25 on entering useLocal
 local x is 26 on exiting useLocal

 local static x is 51 on entering useStaticLocal
 local static x is 52 on exiting useStaticLocal

 global x is 10 on entering useGlobal
 global x is 100 on exiting useGlobal

 local x in main is 5
 

Line 11 declares and initializes global variable x to 1. This global variable is hidden in any block (or function) that declares a variable named x. In main, line 15 declares a local variable x and initializes it to 5. Line 17 outputs this variable to show that the global x is hidden in main. Next, lines 1923 define a new block in main in which another local variable x is initialized to 7 (line 20). Line 22 outputs this variable to show that it hides x in the outer block of main. When the block exits, the variable x with value 7 is destroyed automatically. Next, line 25 outputs the local variable x in the outer block of main to show that it is no longer hidden.

To demonstrate other scopes, the program defines three functions, each of which takes no arguments and returns nothing. Function useLocal (lines 3946) declares automatic variable x (line 41) and initializes it to 25. When the program calls useLocal, the function prints the variable, increments it and prints it again before the function returns program control to its caller. Each time the program calls this function, the function recreates automatic variable x and reinitializes it to 25.

Function useStaticLocal (lines 5160) declares static variable x and initializes it to 50. Local variables declared as static retain their values even when they are out of scope (i.e., the function in which they are declared is not executing). When the program calls useStaticLocal, the function prints x, increments it and prints it again before the function returns program control to its caller. In the next call to this function, static local variable x contains the value 51. The initialization in line 53 occurs only oncethe first time useStaticLocal is called.

Function useGlobal (lines 6368) does not declare any variables. Therefore, when it refers to variable x, the global x (preceding main) is used. When the program calls useGlobal, the function prints the global variable x, multiplies it by 10 and prints again before the function returns program control to its caller. The next time the program calls useGlobal, the global variable has its modified value, 10. After executing functions useLocal, useStaticLocal and useGlobal twice each, the program prints the local variable x in main again to show that none of the function calls modified the value of x in main, because the functions all referred to variables in other scopes.

Introduction to Computers, the Internet and World Wide Web

Introduction to C++ Programming

Introduction to Classes and Objects

Control Statements: Part 1

Control Statements: Part 2

Functions and an Introduction to Recursion

Arrays and Vectors

Pointers and Pointer-Based Strings

Classes: A Deeper Look, Part 1

Classes: A Deeper Look, Part 2

Operator Overloading; String and Array Objects

Object-Oriented Programming: Inheritance

Object-Oriented Programming: Polymorphism

Templates

Stream Input/Output

Exception Handling

File Processing

Class string and String Stream Processing

Web Programming

Searching and Sorting

Data Structures

Bits, Characters, C-Strings and structs

Standard Template Library (STL)

Other Topics

Appendix A. Operator Precedence and Associativity Chart

Appendix B. ASCII Character Set

Appendix C. Fundamental Types

Appendix D. Number Systems

Appendix E. C Legacy Code Topics

Appendix F. Preprocessor

Appendix G. ATM Case Study Code

Appendix H. UML 2: Additional Diagram Types

Appendix I. C++ Internet and Web Resources

Appendix J. Introduction to XHTML

Appendix K. XHTML Special Characters

Appendix L. Using the Visual Studio .NET Debugger

Appendix M. Using the GNU C++ Debugger

Bibliography



C++ How to Program
C++ How to Program (5th Edition)
ISBN: 0131857576
EAN: 2147483647
Year: 2004
Pages: 627

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