Keyframe Animation in This ChapterThe main example in this chapter, AnimSprite3D, loads several models, representing different positions for the sprite, including standing and walking poses. The poses are organized into an animation sequence managed by an Animator object.
Figure 19-1 contains two screenshots: the image on the left shows the sprite (a "stick child") walking, and the right hand image has the sprite punching. Figure 19-1. A walking and punching sprite
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