[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] UDP (User Datagram Protocol) 2nd 3rd UDP clients 2nd call sequences UDP servers 2nd Ulrich, Thatcher chunked LOD algorithm Ultima Online history of game programming maintenance phase of game programming Ultima series history of game programming union function (sets) Unreal boids algorithm feature set execution graphs and AI systems optical effects with portal rendering portal rendering Unreal Tournament 2003 history of game programming update loops (real-time software) 2nd 3rd 4th 5th 6th 7th updating AI systems 2nd game worlds 2nd 3rd logic systems players 2nd 3rd usability patterns 2nd automatic mode cancellation (AMC) 2nd focus 2nd magnetism 2nd progress 2nd shield 2nd states 2nd User Datagram Protocol (UDP) 2nd 3rd user input force feedback 2nd 3rd hardware abstraction 2nd 3rd 4th joysticks 2nd 3rd 4th response curves 2nd 3rd 4th keyboards 2nd 3rd with DirectInput 2nd 3rd 4th mice 2nd 3rd mouse look (first-person shooters) 2nd user pointer primitives Direct3D 2nd user-defined data types evolution of programming languages 2nd user-defined facts coding rule systems 2nd 3rd user-defined functions in Lua 2nd |