index_D

 

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

daily use scenarios  2nd 
dancing bear
    calendar software as  2nd 
    email as  2nd  3rd 
    NetWare 
    satisfaction with 
    scheduling programs as  2nd  3rd 
    VCRs as  2nd  3rd 
    WWW as 
dancing bear Explorapedia as  2nd 
dancing bears  2nd 
de Bono, Edward  2nd 
deadline management  2nd 
    "feature list bargaining"  2nd 
    determining completion  2nd 
    fear of cancellation  2nd 
    Gresham's Law 
    late shipment  2nd 
    Ninety-Ninety Rule 
    Parkinson's Law 
    Product Managers 
debugging  2nd 
deferential role of software  2nd 
dehumanizing processes  2nd 
design
    advantages
        versus time to market advantages  2nd  3rd  4th  5th 
    after programming 
        costs  2nd 
    as "pre-production" phase  2nd  3rd 
    as core competence  2nd  3rd 
    before programming 
    behavioral 
    company-wide awareness  2nd  3rd 
    conceptual 
    conceptual integrity  2nd 
    disrespect for  2nd 
    documenting  2nd  3rd  4th 
        benefit to companies 
        benefit to managers  2nd 
        benefit to marketing  2nd 
        benefit to programmers  2nd  3rd 
        benefit to tech support 
        benefit to technical writers 
    effect on code  2nd 
    evaluating  2nd  3rd 
    for narrow audiences  2nd 
        roll-aboard suitcases  2nd 
        sticky notes 
    free features  2nd 
    generating customer loyalty with (Apple)  2nd  3rd  4th 
    goal-directed
        classroom management system example 
        defined  2nd 
        television news show example  2nd  3rd 
    implementation model 
    industrial  2nd 
    inerface
        versus interaction design  2nd 
    interaction  [See interaction design]2nd  [See interaction design]
    interface
        disadvantages  2nd  3rd 
    iteration in  2nd 
    politeness  2nd 
        "polite" software characteristics  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th 
        politeness versus humanness  2nd  3rd 
    processes  2nd 
    program  [See program design]
    scheduling time for 
    self-referential 
    task-directed 
    timing  2nd  3rd 
    versus iteration  2nd  3rd  4th 
    versus product specifications 
    versus prototyping  2nd 
    visual  2nd  3rd  4th 
design personas  [See personas]
design teams 
    building  2nd 
design-dominated markets 
design-friendly processes  2nd 
designers
    building teams  2nd 
    disrespect for  2nd 
    hiring  2nd 
    programmers as  2nd  3rd  4th 
        conflicts of interest 
        General Magic 
        shortcomings  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        training 
    responsibility for quality  2nd 
    role of 
desirability 
    versus need  2nd  3rd 
development process
    changing  2nd  3rd 
    sequence of events  2nd  3rd 
    usability testing  2nd 
development processes
    dehumanizing effects of  2nd 
digital cameras
    design problems  2nd  3rd  4th 
discrimination 
Doblin Group 
documenting design  2nd  3rd  4th 
    benefit to companies 
    benefit to managers  2nd 
    benefit to marketing  2nd 
    benefit to programmers  2nd  3rd 
    benefit to tech support 
    benefit to technical writers 
Drumbeat  [See Elemental Drumbeat case study]

 


Inmates Are Running the Asylum, The. Why High-Tech Products Drive Us Crazy and How to Restore the Sanity
The Inmates Are Running the Asylum Why High Tech Products Drive Us Crazy &How to Restore the Sanity - 2004 publication
ISBN: B0036HJY9M
EAN: N/A
Year: 2003
Pages: 170

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