Summary


This chapter presented quite a bit of material. You saw how to revise the Captain so that he can function properly in a level. You also learned how to use the support provided by LlamaWorks2D for levels. That included making a level file, creating custom objects, and storing them in the level's collection of screen objects. You now know how to access items in that collection so that you can update and render them.

The next step in learning to write real games is to start putting obstacles in a level. So that is what the next chapter is about.



Creating Games in C++(c) A Step-by-Step Guide
Creating Games in C++: A Step-by-Step Guide
ISBN: 0735714347
EAN: 2147483647
Year: N/A
Pages: 148

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