Chapter 11: Object-Oriented Pontificating


Overview

Talk about the buzzword of the twentieth century, object-oriented programming (OOP) sure left its mark in the advertisements. I remember reading an ad back in the early 1990s for a DOS-based GUI database-programming product that had no object-oriented features to speak of, and yet the ad claimed the product was object-oriented. Why? Because you could design forms using objects such as buttons and listboxes. Yuppers, those were objects and therefore the product was object-oriented.

But sadly, most people who would be using the product had no more clue what object-oriented meant than the marketing people who wrote the advertisement. Fortunately, however, today most people have a better idea of what so-called OOP is.

In this chapter I talk about what OOP is. But what does that have to do with usability? Well, for starters, if you know what OOP is, and you use it properly, you can create more useable software. Okay, that’s not entirely true; not to sound negative, but more realistically, if you use OOP improperly, you can really destroy the usability of your product by filling it with bugs and all kinds of problems. Read on!




Designing Highly Useable Software
Designing Highly Useable Software
ISBN: 0782143016
EAN: 2147483647
Year: 2003
Pages: 114

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