Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] IBM 2nd 3rd 4th 5th imperfect communication, managing improvisation in software development in methodology structure inconsistency of humans incremental delivery with payment on incremental acceptance incremental development length of increments need for reflection workshops in Incremental Rearchitecture strategy indirect artifacts, in CMMI Industrial Logic infinite games finite games within informance information flow colocation costs of drafts feedback gas dispersion analogy information radiators office layout examples 2nd osmotic communication simulating with technology in virtual teams information radiators 2nd shared persistent information radiators as communication modality stickiness information received information, value of Ingrid, project initiative instability [See stability.] intentional use cases [See essential use cases.] interaction diagrams interaction use cases intermediate deliverables International Academy for Production Engineering (CIRP) interruptions avoiding with Scrum as communication modality interviews [See project interviews.] intolerance intrinsic motivation, rewards and Invent-Here-Now Imperative 2nd invention [See cooperative games.] inventory units inverse statements ISO9001 certification iterations 2nd iterative development short iterations |