I



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

IBM 2nd 3rd 4th 5th
imperfect communication, managing
improvisation in software development
in methodology structure
inconsistency of humans
incremental delivery with payment on incremental acceptance
incremental development
     length of increments
     need for
     reflection workshops in
Incremental Rearchitecture strategy
indirect artifacts, in CMMI
Industrial Logic
infinite games
     finite games within
informance
information flow
     colocation
     costs of
     drafts
     feedback
     gas dispersion analogy
     information radiators
     office layout examples 2nd
     osmotic communication
         simulating with technology
     in virtual teams
information radiators 2nd
     shared persistent information radiators as communication modality
     stickiness
information received
information, value of
Ingrid, project
initiative
instability [See stability.]
intentional use cases [See essential use cases.]
interaction diagrams
interaction use cases
intermediate deliverables
International Academy for Production Engineering (CIRP)
interruptions
     avoiding with Scrum
     as communication modality
interviews [See project interviews.]
intolerance
intrinsic motivation, rewards and
Invent-Here-Now Imperative 2nd
invention [See cooperative games.]
inventory units
inverse statements
ISO9001 certification
iterations 2nd
iterative development
     short iterations



Agile Software Development. The Cooperative Game
Agile Software Development: The Cooperative Game (2nd Edition)
ISBN: 0321482751
EAN: 2147483647
Year: 2004
Pages: 126

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