G


Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W]

gain theme
     grouping themes 2nd 3rd
     in chains of crosscutting
     initial themes 2nd
     splitting themes
     unifying themes
     viewing aspect themes
     with the base triggers aspect rule
     with the dominance means association rule 2nd 3rd
Game class
game theme 2nd 3rd 4th 5th 6th 7th
    in composition
         binding to crosscutting themes 2nd 3rd 4th 5th
         matching design elements
    in implementation
         in composition specification
         in standard java for base themes
game-setup theme
    in analysis
         attaching requirements to themes
    in design
         in base themes 2nd
GameAdmin class
GameAdmin.join(..)
GameComms class
GameI interface
generic license model theme 2nd 3rd
getEnergy() method 2nd
getOperand()
goal-oriented requirements engineering
grammar theme
gray nodes in individual aspect theme views
grouping sets of themes 2nd
grouping themes



Aspect-Oriented Analysis and Design(c) The Theme Approach
Aspect-Oriented Analysis and Design: The Theme Approach
ISBN: 0321246748
EAN: 2147483647
Year: 2006
Pages: 109

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