The Many Ways to Create Selections


After Effects offers a number of ways to create selections, yet far fewer than exist in Photoshop. Why? To Photoshop's advantage, its selection tools need work only with still images. This is a much simpler problem, believe it or not, than selection tools for moving images, which must deliver consistent results across the changing array of frames which make up a single clip.

So what are the After Effects methods for creating selections? Take a look.

Pull a Matte

You may think that pulling a matte refers to keying out the blue or green from an effects film shoot (Figure 3.1). True enough, but there are other types of mattes too. Even more common than blue-screen keys are high-contrast, or hi-con, mattes. You create these by maximizing the contrast of a particular channel or area of the image. There are other types of mattes possible as well, such as the elusive difference matte. Chapter 6, "Color Keying," discusses pulling mattes in depth.

Figure 3.1. This split-screen image shows a blue-screen shoot (left) and the resulting matte. (All baseball images courtesy of Tim Fink Productions.)


Use an Existing Alpha Channel

Using an existing alpha channel sounds like a no-brainer, right? The source footage was created with an alpha channel (typically in a 3D animation program); just bring it in as is (Figure 3.2). No worries, done deal, right?

Figure 3.2. This close-up of a computer-generated baseball is split into color (left) and alpha channels.


That's theoretically true, except that After Effects mostly conceals an issue that is quite explicit in other similar software packages (such as Apple's Shake): the interpretation of the alpha channel. Is the edge premultiplied or not, and what do you do in either case? The questions are raised not only when you import the initial image (as you do in After Effects) but also when applying effects to layers with an alpha.

How does After Effects get around this, and is it a good or a bad thing for compositors? For the answer, see the "Alpha Channels and Premultiplication" section later in this chapter.

Create a Mask (or Several)

A mask, by contrast, is a vector shape that determines the opaque and transparent areas of an image (Figure 3.3). Masks are generally created by hand, although After Effects does include a provision to generate them automatically by examining the raster data of an image. You can use the Layer > Create Outlines command, but typically it's not too useful for anything besides stylized motion graphics effects.

Figure 3.3. In this split-screen view, you can see the garbage matte mask that was added to remove areas of the stage that didn't have a blue screen.


This chapter focuses instead on the basics of creating and combining masks. You can find a follow-up discussion in Chapter 7, "Rotoscoping and Paint," which focuses specifically on rotoscoping, the art of animating selections over time.

Use Blending Modes Instead

It's even possible to composite without selections at all, instead using blending modes (Add, Multiply, Screen) to combine color channels mathematically, pixel by pixel, in ways that mimic how light and shadow play out in the world (Figure 3.4). You can also use selections combined with blending modes to get the best of both worlds.

Figure 3.4. Blending modes are the preferred way for compositing elements that are composed of light rather than matter, such as fire.


This chapter goes over the modes that are relevant to effects compositing and gets into the nitty-gritty of what these blending modes are actually doing to the pixel data as they combine it.

Use an Effect

Many effects can be used to create transparency effects or to refine the ones you have. Section II discusses these in detail.

Combine Techniques

As mentioned with blending modes, there is no reason to think that you're barred from combining these techniques, using a garbage matte to clean up a color key or a hi-con matte to enhance the effect of a blending mode. This is very common in advanced effects work, where no two shots are exactly the same and where a single frame or clip can require a variety of approaches.

So What's the Big Deal?

The real skills here are knowing which approach to apply for a given situation, knowing how to apply it, and knowing when to try something else, either to enhance or to replace what you already have. None of these techniques or approaches is particularly sophisticated by itself, but applying them properly requires a clear vision of what the shot needs and how to supply it.



Adobe After Effects 6. 5 Studio Techniques
Adobe After Effects 6.5 Studio Techniques
ISBN: 0321316207
EAN: 2147483647
Year: 2006
Pages: 156

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