Exercises

[ LiB ]

Exercises

1:

Use the Enigma library and sample levels to construct an Enigma level.

2:

Use the sample that ships with the MAD engine to construct a MAD scene.

[ LiB ]


Game Programming with Pyton, Lua and Ruby
Game Programming with Pyton, Lua and Ruby
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 133

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