Part FOUR: Programming with Ruby

[ LiB ]

This part of the book begins with an overview of Ruby to get you up to speed, then moves into Ruby libraries like Rubysdl and FXRuby. Code for a quick-and-easy graphics engine written in Ruby appears in Chapter 10. Lastly, some of the more game-oriented real-life Ruby projects are discussed.


[ LiB ]


Game Programming with Pyton, Lua and Ruby
Game Programming with Pyton, Lua and Ruby
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 133

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