Summary

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Summary

Many impressive projects have been listed and explored in this chapter. Don't be fooled, however. For each engine that I spent time researching , I had to leave out at least three others, and for every Python-based game that I played I had to miss at least two others. This is just an appetizer for what's out there waiting for the Python game developer.

Important points from this chapter:

  • Python use is fairly widespread.

  • It is becoming more common for games to ship with their own internal level and script editors, and Python is one of the commonalities between these tools.

  • There are a number of development efforts using Python to bring the complicated task of game programming to the non-programmer.

  • Most professional graphics tools include some sort of scripting interface that is Python-able.

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Game Programming with Pyton, Lua and Ruby
Game Programming with Pyton, Lua and Ruby
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 133

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