Summary

table of contents

There are many applications for modeling with polygons, but in this chapter you have learned a primary use for them ”emulating Subdivision Surfaces modeling. Using the tools you learned in this chapter, you can create many kinds of detailed organic shapes . Some of the tools you've used include the following:

  • Image planes You can import drawings or blueprints into an orthogonal view to aid your modeling.

  • Split Polygon Tool This tool allows you to add detail where needed when modeling in the simulated Subdivision Surfaces technique.

  • Extruding polygons Using extrusions is another method for adding detail to a simulated Subdivision polygonal surface. Extrudes are ideal for adding bulges or indentations.

  • Smooth Proxy You used the Smooth Proxy to subdivide the Cage duplicate and create the final tessellated character.

  • Creating instances By duplicating as an instance, edits to one side were mirrored in the other.

You've now explored both NURBS and polygon modeling in Maya ”and have seen many of the features at your disposal. Maya's subdivision surfaces modeling (now included with Maya Complete 4.5) works in a manner very similar to the Smooth Proxy technique employed in this chapter.

In the coming chapters, you'll revisit this creature and his house. You'll use them as test subjects as you explore lighting, materials, animation, rendering, and other features. Modeling is only the first step!



Maya 4. 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2005
Pages: 201

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