[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] back lights Background Color setting (Camera Attributes, Attribute Editor) backing up work Backspace key 2nd Bake Simulation command (Edit menu) baking dynamics solution Barrier constraint base materials applying chimney foundation overview of 2nd 3rd porch applying texture mapping to chimney 2nd door doorknob foundation 2nd walls 2nd windows 2nd creating chimney foundation overview of 2nd porch rails roof walls batch files description of Batch Render command (Hotbox menu) 2nd batch rendering as standalone with command prompt 2nd 3rd 4th overview of 2nd slave machines and 2nd Spooky World project 2nd 3rd to create AVI batch rendering license Batch Rendering Options dialog box batch renderinging description of bend deformer 2nd 3rd Bevel tool beveled NURBS objects bind pose description of 2nd returning to bitmap image editors investing in bitmap images 2nd 3rd Blend Shape description of 2nd Blend Shapes facial animation 2nd 3rd 4th 5th 6th 7th 8th 9th blendShape Manager MELscript Blinn description of 2nd editing material settings 2nd material settings 2nd 3rd 4th 5th uses of Blinn, James 2nd Blobby Surface particle type boat animating along path 2nd 3rd creating 2nd 3rd 4th 5th 6th 7th boat floating on ocean project boat animating along path 2nd 3rd creating 2nd 3rd 4th 5th 6th 7th camera placing 2nd 3rd ground creating 2nd 3rd 4th 5th 6th importing lights length of animation, setting materials and lighting adding 2nd 3rd 4th 5th 6th 7th overview of rendering scene 2nd water adding motion to 2nd 3rd plane, creating 2nd 3rd 4th 5th water, creating book Web site Bookmark Editor saving views bookmarks books. [See resources] bounciness attribute (active bodies) box modeling. [See smooth proxy modeling] Break Tangents button (Graph Editor) brightness 2nd Brush Settings dialog box. [See Paint Effects Brush Settings dialog box] brushes description of offset, adjusting overview of 2nd 3rd scaling width, adjusting budget prioritizing 2nd Bug •s Life, A (movie) building doors 2nd 3rd 4th 5th 6th 7th 8th 9th helper objects 2nd 3rd 4th bump mapping applying to flower pot 2nd applying to house chimney door 2nd foundation 2nd overview of walls overview of texture mapping and bump maps description of 2nd |