Index C

table of contents

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

caching dynamics calculating  
camera
       placing
               boat floating on ocean project   2nd   3rd  
       rotating  
Camera Attribute Editor  
Camera Attribute Editor command (View menu)  
camera effects
       rendering time and  
camera motion   2nd  
Camera Scale setting (Camera Attributes, Attribute Editor)  
cameras
       angle of view   2nd   3rd  
       animating  
               smoothing motion of   2nd   3rd   4th   5th   6th   7th  
       creating  
       cutoff points  
       film offset  
       locking transforms for  
        motions of and compositing  
       overview of   2nd   3rd  
        path animation
               Spooky World project   2nd   3rd   4th   5th   6th   7th   8th   9th  
       Perspective view  
       placement of  
       settings   2nd   3rd  
       types of  
               Camera  
               Camera and Aim  
               Camera, Aim and Up  
       vanishing points  
Camtasia (Techsmith)  
careers in animation   2nd  
cartoons  
case sensitivity
       hot keys  
       hotkeys  
       MELscript  
Catmull, Ed   2nd  
CD burners  
CD-ROM
       loading files from  
       movies on   2nd   3rd  
CD-ROM contents
       marking menus  
               loading from   2nd   3rd   4th  
center of gravity  
Center Pivot command (Hotbox menu)  
centering
       pivot points  
CG.   [See computer graphics (CG)]
changing
       filename with each save  
       surface direction  
Channel Box  
       Attribute Editor compared to  
       information displayed in  
       Input section  
       modifying materials  
       object creation parameters and  
       opening  
       overview of   2nd  
       Sample Density attribute  
       setting keys in  
       transforms and  
       Use Depth Map Shadows option  
       Virtual Slider  
Channel Control dialog box  
Channel Control Editor
       opening  
character animation
       facial animation   2nd   3rd   4th   5th   6th   7th   8th   9th  
       Inverse Kinematics   2nd   3rd  
               adding to skeletons   2nd   3rd   4th   5th   6th   7th  
       overview of   2nd   3rd   4th   5th   6th  
       skeletons
               creating   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  
       skinning   2nd   3rd   4th   5th   6th   7th   8th  
       Trax tool   2nd   3rd   4th   5th   6th  
       walk cycles   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
character rigging.   [See rigging]
character sets
       description of  
characters
       lighting  
child
       definition of  
       hierarchy and  
children
       overview of  
chimney
       adding to house   2nd   3rd   4th   5th   6th  
       applying base material to  
       applying texture mapping to   2nd  
       bump mapping, applying to  
       creating base material for  
       intersecting with back walls   2nd   3rd   4th  
       tweaking   2nd   3rd   4th   5th   6th  
chimney smoke, creating   2nd   3rd   4th   5th   6th   7th   8th   9th  
Cinefex (magazine)  
Cineon format  
Clark, Jim  
cleaning up clutter in scenes  
clicking mouse to select objects  
clip panes  
Clip Panes setting (Camera Attributes, Attribute Editor)  
clip planes
       description of  
clips
       character animation  
       description of  
closeups  
Cloth module (Unlimited)  
Cloud particle type  
CMYK
       printing images  
collapsers (Status Line)  
collisions
       particle systems and  
       rigid-body dynamics and  
Color attribute (Attribute Editor)   2nd  
Color Chooser (Attribute Editor)  
color scheme  
color wheel  
       additive colors  
colors
       basics of   2nd  
       CMYK  
       dithering  
       HSV and RGB modes  
       mixing  
command feedback log (Script Editor)  
Command Line
       overview of  
command names
       semicolons and letter case in  
command-prompt batch rendering   2nd   3rd   4th  
commands
       Animate menu
               Attach to Motion Path  
       Create menu
               Annotation  
               Cylinder  
               Directional  
               Quick Select Set  
               Torus  
       Display menu
               Fast Interaction  
               Grid  
               Hide UI Elements  
               Stroke Display Quality  
               Stroke Path Curves  
       Edit menu
               Bake Simulation  
               Delete  
               Delete All By Type  
               Duplicate  
               Group   2nd  
               History  
               Parent  
               Quick Select Sets  
               Reset Settings   2nd  
               Select All  
               Select All by Type  
               Select Invert  
               Undo  
               Unparent  
       Extrude Face  
       File menu
               Import  
               New  
               Project, New  
               Recent Projects  
               Save Preferences  
               Set  
       Hotbox menu
               Add Attribute  
               Batch Render   2nd  
               Center Pivot  
               CV Curve Tool  
               Directional Light command  
               Four View  
               Freeze Transformations  
               Get Brush  
               Hardware Texturing  
               Hotbox Controls  
               Point Light  
               Render Current Frame   2nd  
       Modify menu
               Make Live  
               Make Not Live  
       Panels menu
               Look Through Selected  
       Rendering menu
               Make Paintable  
       Script Editor
               Echo All Commands  
       Shading menu
               Interactive Shading  
                Shade Options  
       Show menu
               Grid  
       Surfaces menu
               Loft  
       View menu
               Bookmarks  
               Camera Attribute Editor  
       Window menu
               Dynamic Relationships  
               Hardware Render Buffer  
               Hypershade  
               Light Linking  
               Script Editor  
               Visor  
        Windows menu
               Plug-in Manager  
               Preferences  
               Settings/Preferences, Preferences  
Common Material Attributes (Attribute Editor)   2nd   3rd   4th   5th   6th  
competitors  
complementary colors  
Complete vs. Unlimited version   2nd   3rd  
complexity
       NURBS and  
Component Editing mode
       selecting objects and  
Component Selection mode  
       selecting objects  
compositing
       background material and alpha channels   2nd  
       description of  
       overview of   2nd   3rd   4th  
       render layers  
       thinking in layers  
composition.   [See image composition]
compositors  
       overview of  
compression
       lossy vs. non-lossy  
computer games  
computer graphics
       2D and 3D   2nd  
       additive colors  
       image file formats   2nd   3rd   4th   5th   6th  
       input
               3D printers  
               3D scanners   2nd  
               overview of  
       output   2nd  
       overview of  
       vectors and pixels   2nd   3rd  
computer graphics (CG)
       algorithms and   2nd   3rd   4th   5th   6th   7th  
       history of   2nd  
       in 1980s   2nd  
       in 1990s   2nd   3rd   4th  
Cone Angle attribute
       Spot light   2nd   3rd  
Cone Angle light
       description of  
confirming playback speed  
connections
       testing  
Constraint Options dialog box  
constraints
       description of   2nd  
       overview of   2nd  
       setting for camera  
construction history
       deleting  
       modifying new surface using  
Construction History toggle  
contact information for authors  
contrast   2nd  
control interface
       LightWave vs. Maya   2nd  
       max vs. Maya   2nd  
control vertex (CV)
       description of  
       scaling  
control vertices (CVs)
       camera path curve, editing  
       description of  
       moving and scaling   2nd   3rd  
Controls setting (Camera Attributes, Attribute Editor)  
conventions used in book  
converting
       NURBS objects to subdivision surfaces  
       NURBS plane to soft body   2nd  
cool colors  
Copy Tab button (Attribute Editor)  
copying   [See also duplicating]
       MELscript  
       strokes  
copying scene element  
Create Bar (Hypershade)   2nd  
Create Marking Menu dialog box   2nd   3rd   4th   5th  
Create menu  
       Cylinder command  
       Directional command  
       Quick Select Set  
       Torus command  
Create menu commands
       Annotation  
Create New Tab dialog box (Hypershade)  
Create Render Node dialog box  
Create Spot Light Options dialog box  
creating
       NURBS cylinder  
       NURBS plane  
       NURBS square  
       objects
               cameras  
               doors, building   2nd   3rd   4th   5th   6th   7th   8th   9th  
               lights  
               overview of  
               primitives   2nd  
creature   [See ogre creature]
cross frames for windows, creating  
Ctrl+a (Attribute Editor)  
Ctrl+Alt (zoom)  
Ctrl+c (copy)  
Ctrl+click (deselect object)  
Ctrl+d (Duplicate)  
Ctrl+d (duplicate)  
Ctrl+q (lasso select)  
Ctrl+v (paste)  
Ctrl+Z (Undo)  
Ctrl+z hotkey  
cubes
       creating from NURBS  
       selecting  
        spans
               changing number of to increase detail  
cubic decay  
cursor
       Paint Effects  
curve emitters  
curves
       creating  
       creating complex surfaces with  
       editing  
       following order of creation of  
        lofting  
       modeling and  
       NURBS and  
       planar trim, applying  
Curves menu
       Graph Editor  
cusps  
customizing
       Hotbox   2nd   3rd   4th  
        user interface   2nd   3rd   4th  
Cut tool (polygon editing)  
cutoff points for cameras  
CV (control vertex)
       description of  
       scaling  
CV Component Selection Mode  
CV curve
       creating   2nd  
CV Curve marking menu
       creating   2nd   3rd   4th   5th   6th  
CV Curve Options dialog box  
CV Curve tool   2nd  
CV Curve Tool command (Hotbox menu)  
CV Curve Tools  
CV Editing mode  
CV Hardness tool   2nd  
CVs   [See control vertices (CVs)]
CVs (control vertices)
       description of  
Cycling Index controller (Light Manipulator tool)  
cylinders , creating  



Maya 4. 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2005
Pages: 201

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net