[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] caching dynamics calculating camera placing boat floating on ocean project 2nd 3rd rotating Camera Attribute Editor Camera Attribute Editor command (View menu) camera effects rendering time and camera motion 2nd Camera Scale setting (Camera Attributes, Attribute Editor) cameras angle of view 2nd 3rd animating smoothing motion of 2nd 3rd 4th 5th 6th 7th creating cutoff points film offset locking transforms for motions of and compositing overview of 2nd 3rd path animation Spooky World project 2nd 3rd 4th 5th 6th 7th 8th 9th Perspective view placement of settings 2nd 3rd types of Camera Camera and Aim Camera, Aim and Up vanishing points Camtasia (Techsmith) careers in animation 2nd cartoons case sensitivity hot keys hotkeys MELscript Catmull, Ed 2nd CD burners CD-ROM loading files from movies on 2nd 3rd CD-ROM contents marking menus loading from 2nd 3rd 4th center of gravity Center Pivot command (Hotbox menu) centering pivot points CG. [See computer graphics (CG)] changing filename with each save surface direction Channel Box Attribute Editor compared to information displayed in Input section modifying materials object creation parameters and opening overview of 2nd Sample Density attribute setting keys in transforms and Use Depth Map Shadows option Virtual Slider Channel Control dialog box Channel Control Editor opening character animation facial animation 2nd 3rd 4th 5th 6th 7th 8th 9th Inverse Kinematics 2nd 3rd adding to skeletons 2nd 3rd 4th 5th 6th 7th overview of 2nd 3rd 4th 5th 6th skeletons creating 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th skinning 2nd 3rd 4th 5th 6th 7th 8th Trax tool 2nd 3rd 4th 5th 6th walk cycles 2nd 3rd 4th 5th 6th 7th 8th 9th 10th character rigging. [See rigging] character sets description of characters lighting child definition of hierarchy and children overview of chimney adding to house 2nd 3rd 4th 5th 6th applying base material to applying texture mapping to 2nd bump mapping, applying to creating base material for intersecting with back walls 2nd 3rd 4th tweaking 2nd 3rd 4th 5th 6th chimney smoke, creating 2nd 3rd 4th 5th 6th 7th 8th 9th Cinefex (magazine) Cineon format Clark, Jim cleaning up clutter in scenes clicking mouse to select objects clip panes Clip Panes setting (Camera Attributes, Attribute Editor) clip planes description of clips character animation description of closeups Cloth module (Unlimited) Cloud particle type CMYK printing images collapsers (Status Line) collisions particle systems and rigid-body dynamics and Color attribute (Attribute Editor) 2nd Color Chooser (Attribute Editor) color scheme color wheel additive colors colors basics of 2nd CMYK dithering HSV and RGB modes mixing command feedback log (Script Editor) Command Line overview of command names semicolons and letter case in command-prompt batch rendering 2nd 3rd 4th commands Animate menu Attach to Motion Path Create menu Annotation Cylinder Directional Quick Select Set Torus Display menu Fast Interaction Grid Hide UI Elements Stroke Display Quality Stroke Path Curves Edit menu Bake Simulation Delete Delete All By Type Duplicate Group 2nd History Parent Quick Select Sets Reset Settings 2nd Select All Select All by Type Select Invert Undo Unparent Extrude Face File menu Import New Project, New Recent Projects Save Preferences Set Hotbox menu Add Attribute Batch Render 2nd Center Pivot CV Curve Tool Directional Light command Four View Freeze Transformations Get Brush Hardware Texturing Hotbox Controls Point Light Render Current Frame 2nd Modify menu Make Live Make Not Live Panels menu Look Through Selected Rendering menu Make Paintable Script Editor Echo All Commands Shading menu Interactive Shading Shade Options Show menu Grid Surfaces menu Loft View menu Bookmarks Camera Attribute Editor Window menu Dynamic Relationships Hardware Render Buffer Hypershade Light Linking Script Editor Visor Windows menu Plug-in Manager Preferences Settings/Preferences, Preferences Common Material Attributes (Attribute Editor) 2nd 3rd 4th 5th 6th competitors complementary colors Complete vs. Unlimited version 2nd 3rd complexity NURBS and Component Editing mode selecting objects and Component Selection mode selecting objects compositing background material and alpha channels 2nd description of overview of 2nd 3rd 4th render layers thinking in layers composition. [See image composition] compositors overview of compression lossy vs. non-lossy computer games computer graphics 2D and 3D 2nd additive colors image file formats 2nd 3rd 4th 5th 6th input 3D printers 3D scanners 2nd overview of output 2nd overview of vectors and pixels 2nd 3rd computer graphics (CG) algorithms and 2nd 3rd 4th 5th 6th 7th history of 2nd in 1980s 2nd in 1990s 2nd 3rd 4th Cone Angle attribute Spot light 2nd 3rd Cone Angle light description of confirming playback speed connections testing Constraint Options dialog box constraints description of 2nd overview of 2nd setting for camera construction history deleting modifying new surface using Construction History toggle contact information for authors contrast 2nd control interface LightWave vs. Maya 2nd max vs. Maya 2nd control vertex (CV) description of scaling control vertices (CVs) camera path curve, editing description of moving and scaling 2nd 3rd Controls setting (Camera Attributes, Attribute Editor) conventions used in book converting NURBS objects to subdivision surfaces NURBS plane to soft body 2nd cool colors Copy Tab button (Attribute Editor) copying [See also duplicating] MELscript strokes copying scene element Create Bar (Hypershade) 2nd Create Marking Menu dialog box 2nd 3rd 4th 5th Create menu Cylinder command Directional command Quick Select Set Torus command Create menu commands Annotation Create New Tab dialog box (Hypershade) Create Render Node dialog box Create Spot Light Options dialog box creating NURBS cylinder NURBS plane NURBS square objects cameras doors, building 2nd 3rd 4th 5th 6th 7th 8th 9th lights overview of primitives 2nd creature [See ogre creature] cross frames for windows, creating Ctrl+a (Attribute Editor) Ctrl+Alt (zoom) Ctrl+c (copy) Ctrl+click (deselect object) Ctrl+d (Duplicate) Ctrl+d (duplicate) Ctrl+q (lasso select) Ctrl+v (paste) Ctrl+Z (Undo) Ctrl+z hotkey cubes creating from NURBS selecting spans changing number of to increase detail cubic decay cursor Paint Effects curve emitters curves creating creating complex surfaces with editing following order of creation of lofting modeling and NURBS and planar trim, applying Curves menu Graph Editor cusps customizing Hotbox 2nd 3rd 4th user interface 2nd 3rd 4th Cut tool (polygon editing) cutoff points for cameras CV (control vertex) description of scaling CV Component Selection Mode CV curve creating 2nd CV Curve marking menu creating 2nd 3rd 4th 5th 6th CV Curve Options dialog box CV Curve tool 2nd CV Curve Tool command (Hotbox menu) CV Curve Tools CV Editing mode CV Hardness tool 2nd CVs [See control vertices (CVs)] CVs (control vertices) description of Cycling Index controller (Light Manipulator tool) cylinders , creating |