Overview of the Chapter


As usual, this chapter starts with introductory materials you need to master before you can begin the coding. The following are the main sections to come:

  • "Working with Threads": This section explains what a thread is and how to use the System.Threading.Thread class and other classes in the System.Threading namespace to create multithreaded applications.

  • "Using Timers": A timer is a device for activating another device after a certain period of time. Timers, in application programming, are useful tools, and the .NET Framework provides a way for manipulating timers easily. This section explains how to do that.

  • "Understanding Game Theory": To write computer games, you need to know the theory. This section provides a brief theory that a game developer must know.

  • "Implementing the Project": The last section in this chapter presents the Doggie game itself. It explains all the classes used and the interaction of each class with another.




Real World. NET Applications
Real-World .NET Applications
ISBN: 1590590821
EAN: 2147483647
Year: 2005
Pages: 82

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