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Inside Flash
By Jody  Keating
   
Publisher : New Riders Publishing
Pub Date : October 03, 2001
ISBN : 0-7357-1105-4
Pages : 1008
Copyright
      About the Authors
        About Fig Leaf Software
        Fig Leaf Contributors
     
      About the Tech Editors
      Acknowledgments
      A Message from New Riders
        Visit Our Web Site: www.newriders.com
        Email Us from Our Web Site
     
      Inside the Front Cover
        Gathering Process
        Creating the Image
        About the Artist
     
      Introduction
        Who Is This Book For?
        Organization of the Book
        What's on the CD
        System and Setup Considerations
        Going Forward
     
      Part I:   Getting Started with Flash 5
        Chapter 1.   Introducing Flash 5
        What's New in Flash 5
        The Flash 5 Interface
        A Quick Look at Drawing in Flash 5
        The Timeline
        Scenes and Movie Clips
        Symbols and the Library
        The Macromedia Dashboard
        Summary
     
        Chapter 2.   Customizing Flash 5 to Suit Your Workflow
        Setting up Default Movie Properties
        Using Panel Sets
        Custom Panel Sets
        Setting Preferences
        Custom Keyboard Shortcuts
        Summary
     
        Chapter 3.   Finding Your Way with the Movie Explorer
        The Movie Explorer Interface
        Searching for Elements
        Using the Movie Explorer Options to Edit Your Flash Files
        Replacing Fonts
        Summary
     
        Chapter 4.   Flash and Generator
        Introduction to Generator
        The Generator Interface
        Generator Variables
        Using an External Data Source
        Applying Transformations
        Using Symbol Commands
        Using Variables for Generator Settings
        Nesting Symbol Commands
        Generator Objects
        Using Generator to Create Charts
        Publishing Generator Templates
        Online versus Offline
        Summary
     
     
      Part II:   Building Blocks/Animation and Sound
        Chapter 5.   Importing, Using, and Optimizing Graphics
        Optimizing Bitmaps for Use in Flash
        Converting Bitmaps to Vector Graphics
        Importing Vector Graphics
        Importing Art from Adobe Illustrator and Macromedia FreeHand
        Combining Bitmaps and Vector Art
        Bandwidth Profiler
        Creating a Size Report
        Summary
     
        Chapter 6.   Tips for Using the Library
        Using the Library Sorting Options
        Using the Use Counts
        Swapping and Updating Library Items
        Using Shared Libraries
        Creating and Using Font Symbols
        Avoiding Shared Library Headaches
        Creating Custom Permanent Libraries
        Summary
     
        Chapter 7.   Creating Cool Effects with Text
        Simple Text Changes
        Alpha Transparency and Brightness
        Tweening Text on Paths
        Text and Masking
        Using Third-Party Text Tools
        Building Your Own Effects
        The Liberty File
        Summary
     
        Chapter 8.   Making the Transition
        Simple Transitions
        Combination Transitions
        Spatial Transitions
        Summary
     
        Chapter 9.   Masking Effects
        A Quick Overview of Masking
        A Simple Spotlight Mask
        Softening the Mask for Simple Shapes
        Softening the Mask for Complex Shapes
        ActionScript and Masking
        Summary
     
        Chapter 10.   Animation Techniques
        Building the Story
        Character Animation Basics
        Adding Life to Your Character
        Animating Your Backgrounds
        Summary
     
        Chapter 11.   Faking Video in Flash
        Cinematography and Perspective in Flash
        Using Video Stills for Film Sequences
        Summary
     
        Chapter 12.   Creating 3-D Effects in Flash
        Tracing and Lighting in 3-D Planes
        Using Third-Party 3-D Software
        Using 3-D in Interfaces
        Using Scaling and Paths for 3-D Motion
        Summary
     
        Chapter 13.   Using Sound in Flash
        Sound Basics
        Importing and Adding Sound to Your Movie
        Streaming versus Event Sounds
        Layering Sounds in Flash
        Synchronizing Layered Sounds
        Editing Sound in Flash
        Adding Custom Effects
        Sound Compression
        Synchronizing Simple Animation and Sound
        Turn Down That Noise
        Preloading Your Sound and Animation
        Summary
     
     
      Part III:   Building Blocks/Introducing ActionScript and Interactivity
        Chapter 14.   Introduction to Object-Oriented Programming
        Programming Fundamentals
        Creating and Using Objects
        Basic Programming
        Creating Custom Prototype Objects
        Designing Objects for Flash
        Summary
     
        Chapter 15.   Menu Systems
        Making a Simple Pop-up Menu
        Creating a Window-Based Menu System
        Using Generator to Create a Menu
        Summary
     
        Chapter 16.   Using Preloading Sequences
        Preloading in Flash 5 versus Flash 4
        Using _framesloaded and _totalframes
        Using getBytesLoaded() and getBytesTotal()
        Amusing the User While Preloading
        Summary
     
        Chapter 17.   Interface Techniques
        Basic Drag-and-Drop Interactivity
        Drag-and-Drop with a Drop Target
        Custom Cursors
        Slide Control
        Scrolling Text
        Summary
     
        Chapter 18.   Controlling Sound Using the Sound Object
        The Sound Object
        Attaching a Sound
        Starting and Stopping a Sound
        Controlling the Volume
        Controlling the Pan
        Preloading Attached Sounds
        Summary
     
        Chapter 19.   Emulating the Natural World: A Poet's Introduction to Physics
        Programming Simple Movement
        Throwing Objects Around the Stage
        Elastic Movement
        Detecting Collisions
        Summary
     
        Chapter 20.   Using Flash 5's Stock Smart Clips: Radio Buttons, Check Boxes, and Drop- Down Menus
        The Basic Smart Clips
        Summary
     
        Chapter 21.   Working with Learning Interactions
        The Learning Interactions
        Under the Hood with Learning Interactions
        Summary
     
        Chapter 22.   Creating and Exchanging Your Own Smart Clips
        Creating Your Own Smart Clip
        The Macromedia Flash Exchange
        Summary
     
        Chapter 23.   Introduction to XML
        What Is XML?
        Loading and Sending XML
        Moving Around Through XML
        WDDX/XML and Flash
        Summary
     
     
      Part IV:   Pulling It All Together: Implementing Flash in the Real World
        Chapter 24.   Printing: What You See Is Not Always What You Get
        Printing from the Flash Player
        Using the Print Action
        Summary
     
        Chapter 25.   Storyboarding to Finished Project
        Storyboarding
        Development
        Tank Movement: Comparing Angles
        Clicking the Island to Move the Tank
        Swapping the Mouse Pointer
        Animating the Tank Rotation
        Animating the Tank Movement
        Wind
        Turret Control
        The Bomb
        Artwork
        Integrating Artwork with Programming
        Second-Player Functionality
        Scoring and Multiple-Game Controls
        Cosmetics
        Sounds
        Preloader
        Summary
     
        Chapter 26.   Browser and Platform Idiosyncrasies
        Successful Software/Hardware Combinations
        Flash Player Detection
        Archived Flash Players for Testing Purposes
        Macintosh Idiosyncrasies
        Windows Issues
        Browser Issues
        <OBJECT> and <EMBED> Tags
        Summary
     
        Chapter 27.   Communicating with the Host Application
        Using Flash Actions to Communicate with the Host Application
        JavaScript Methods for Flash Objects
        Macromedia Dreamweaver JavaScript Integration Kit
        Summary
     
        Chapter 28.   Working with Middleware
        Comparison of Middleware Languages
        Integrating Middleware with Flash
        A ColdFusion/Flash Application
        Summary
     
     
      Part V:   Appendixes
        Appendix A.   ActionScript Quick Reference
        Objects and Methods
        ActionScript Operators
        Properties
        Actions
     
        Appendix B.   Keyboard Shortcut Quick Reference
        Standard Flash 5 Keyboard Shortcuts
        Fireworks 3 Keyboard Shortcuts
        FreeHand 9 Keyboard Shortcuts
        Illustrator 9 Keyboard Shortcuts
        Photoshop 5 Keyboard Shortcuts
     
        Appendix C.   Flash Resources
        Text Tools
        3-D Tools
        Cartoon Animation
        Video Tools
        Tools to Create Screen Savers
        Other Tools
        Royalty-Free Sound Resources
        Font Resources
        3-D Modeling Resources
        Flash Mailing Lists
        Flash at Fig Leaf
     
        Appendix D.   What's on the CD- ROM
        System Requirements
        Loading the CD Files
        Third-Party Programs
        Read This Before Opening the Software
     
     


Inside Flash
Inside Flash MX (2nd Edition) (Inside (New Riders))
ISBN: 0735712549
EAN: 2147483647
Year: 2005
Pages: 257
Authors: Jody Keating

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