Appendix A. ActionScript Quick Reference


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With the introduction of Flash 5, ActionScript has come into its own as a full-blown, object-oriented programming language. If you're familiar with other object-oriented languages such as JavaScript, Java, or C++, you know that objects can have methods (behaviors) as well as properties (characteristics). Flash also has a collection of built-in objects that you can use. Objects in Flash can contain data or can be represented as movie clips on the Stage.

The first part of this Appendix contains a quick reference listing of all of the internal Flash objects, their methods, and their properties. Each object listing begins with the object's constructor, and is followed first by any methods of the object, and finally by the object's properties.

The objects are followed by a list of the general operators, properties, and actions that aren't specific to any particular object, but are integral to programming in ActionScript.



Inside Flash
Inside Flash MX (2nd Edition) (Inside (New Riders))
ISBN: 0735712549
EAN: 2147483647
Year: 2005
Pages: 257
Authors: Jody Keating

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