Index_C


C

Cadillac, 201
Canfield, Brett, 2301
capabilities, 51, 101, 158, 161, 170, 17480
capital, 212 , 213, 214
capital allocation process, 201
capital scarcity, 159 , 172
celebrity endorsement, 239, 241
certainty , 43, 47, 48
change, 4 , 5, 7, 8, 10, 11, 12 , 14, 15, 17, 19, 20, 212, 25, 27, 356 , 38, 42, 45, 56, 67, 68, 76, 78, 86, 94, 129, 142, 155, 1567 , 1689 , 170, 1712 , 175, 188, 195, 196
change planning, 1689
chaos, 43, 44, 45, 104
chief executives, 155, 156, 160, 161, 162, 165, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180 , 191, 196
chief financial officer, 212
choice, 35, 36, 37, 90
Cleveland, Harland, 46
client needs see customer needs
coaching, 856 , 92
Cochlear, 131, 132, 158
commitment, 54, 143, 158, 169, 174, 1756 , 181, 195
communication, 512 , 56, 127, 138, 13940 , 156, 160, 165, 169, 170, 172, 244
communications, 6, 7, 8 , 21 , 89, 92, 15960 , 203
company lifestyle, 126
competition, 7, 87, 101, 102 , 120, 126, 127, 134, 144, 156, 168, 190, 196
competitive advantage, 10, 11, 21, 25, 67, 118, 188, 189, 197, 205, 210, 226
competitive environment, 10, 125
competitive insight, 112
computers, 133, 197 , 203, 2389
concept development see front-end ideas systems
concept testing, 105
confidence, 82, 83
contacts see networks
context, 15, 91
continuous corporate innovation, 11, 17, 25
continuous improvement, 11, 77, 133, 134, 135, 136
continuous incremental change, 163, 164, 165
continuous learning, 19, 21
core business, 157
core business attributes, 69, 93
core competencies, 5, 11, 21, 25, 118
core ideas, 1089
core values, 75, 76
corporate citizenship, 91
corporate culture see entrepreneurial business culture; organisational culture
corporate health, 126
corporate innovation, 11, 13, 15, 17, 223 , 25
corporate jungle , 12349
corporate memory, 93
corporate mindset, 1213
see also mindsets
corporate skills, 1213
cost leadership, 202, 2034 , 205
creative environment characteristics, 717
creative people, 6970
creative strategies, 8790
creative thinking, 8, 67, 68 , 87
Creative WhackPack (van Oech), 88
creativity, 13, 25, 36, 38, 43, 44, 47, 65, 669 , 756 , 85 , 1067 , 158, 165, 180, 194, 207, 211, 224
˜creativity markets, 7980
creativity tools and exercises, 8790
credibility, 226, 229, 23741
cross-cultural communications, 21
cross-functional groups, 135
cross-organisational synergies, 81
crowd , change the, 49 , 58
CSIRO, 73, 75, 76
cultures, 21
see also organisational culture
customer access, 197
customer focus, 146, 167, 201 , 230
customer ignorance, 202, 203
customer intimacy, 160, 166
customer needs, 136, 1378 , 146, 157, 160, 168, 224, 225, 226, 227, 2289, 230, 231, 232, 233, 235, 236, 237, 245, 246
customer relationships, 13, 156, 160
customer satisfaction, 155, 156
customer value, 162, 163, 165, 166
customer wants, 7, 168, 2289, 230, 236
customisation, 5, 7, 232
Cyber Age, 4, 7, 11
cyber metropolis, 7, 89 , 14
cyberspace , 4, 5, 7, 89, 10, 13, 21, 25, 27
cyburbia, 7, 10



Innovation and Imagination at Work 2004
Innovation and Imagination at Work 2004
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 116

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