List of Examples


Chapter 1: Overview

Example 1.1: Vector3 C# Definition
Example 1.2: Attitude C# Definition
Example 1.3: Vertex C# Definition
Example 1.4: Interface Definitions
Example 1.5: Sample Application

Chapter 2: User Interface

Example 2.1: Joystick Enumeration
Example 2.2: Mapping Structures
Example 2.3: GameInput Methods
Example 2.4: Action Map Processing
Example 2.5: Image Class members
Example 2.6: Image Load Method
Example 2.7: SplashScreen Declaration and Constructor
Example 2.8: SplashScreen Render Method
Example 2.9: ImageButton Declaration
Example 2.10: ImageButton Constructor
Example 2.11: ImageButton Render and Dispose Methods
Example 2.12: ImageButton GetTexture Method
Example 2.13: ImageButton Size and Position Properties
Example 2.14: ImageButton Hit Test Methods
Example 2.15: OptionScreen Declaration
Example 2.16: OptionScreen Constructor
Example 2.17: OptionScreen AddButton Method
Example 2.18: OptionScreen SetMousePosition Method
Example 2.19: OptionScreen Render Method (Conclusion)
Example 2.20a: OptionScreen Render Method
Example 2.20b: OptionScreen Render Method
Example 2.20c: OptionScreen Render Method
Example 2.21: GameCommand Declaration
Example 2.22: GameCommand Constructor
Example 2.23: GameCommand Execute Method
Example 2.24: Console Class Declaration
Example 2.25: Console Constructor and Reset Method
Example 2.26a: Console Render Method
Example 2.26b: Console Render Method
Example 2.26c: Console Render Method (Conclusion)
Example 2.27: Console SetMaxScreenSize and SetScreenSize Methods
Example 2.28: Console AddLine Method
Example 2.29: Console Data Entry Methods
Example 2.30: Console ParseCommand Method
Example 2.31: Console ProcessCommand Method
Example 2.32: Console Command Methods
Example 2.33: Console Parameter Methods
Example 2.34: Console ToggleState Method and IsVisible Property
Example 2.34: Console Help Method
Example 2.36: Console Set Method
Example 2.37: GameEngine Attributes
Example 2.38: SetOptionScreen Method
Example 2.39: Initialize Method
Example 2.40: ShowSplash Method
Example 2.41: DoOptions Method
Example 2.42: GetPlayerInputs Method
Example 2.43: OneTimeSceneInit Method
Example 2.44: OnKeyDown Message Handler

Chapter 3: Hanging TenA Ride Through the Rendering Pipeline

Example 3.1: Object3D Declaration
Example 3.2: Quad Declaration
Example 3.3: Quad Constructor
Example 3.4: Quad AddObject Method
Example 3.5: Quad RemoveObject Method
Example 3.6: Quad Cull Method
Example 3.7: Quad Update Method
Example 3.8: Quad Dispose Method
Example 3.9: Transform X Rotation
Example 3.10: Transform Y Rotation
Example 3.11: Transform Z Rotation
Example 3.12: Matrix Manipulation Example
Example 3.13: Face Normal Calculations

Chapter 4: Basic 3D Objects

Example 4.1: SkyFace Class Attribute Definition
Example 4.2a: SkyFace Constructor Definition
Example 4.2b: SkyFace Constructor Definition
Example 4.2c: SkyFace Constructor Definition
Example 4.3: SkyFace CreateQuad Message Handler
Example 4.4: SkyFace Render Method
Example 4.5: SkyFace Dispose Method
Example 4.6: SkyBox Class Definition
Example 4.7: SkyBox Constructor
Example 4.8: SkyBox Dispose Method
Example 4.9: SkyBox Render Method
Example 4.10: TerrainQuad Class Definition
Example 4.11: TerrainQuad Constructor
Example 4.12: TerrainQuad SetCornerNormal Method
Example 4.13: TerrainQuad Dispose Method
Example 4.14: TerrainQuad RenderQuad Method
Example 4.15: TerrainQuad InRect Method
Example 4.16: Terrain Class Definition
Example 4.17a: Terrain Class Constructor
Example 4.17b: Terrain Class Constructor
Example 4.17c: Terrain Class Constructor
Example 4.17d: Terrain Class Constructor
Example 4.17e: Terrain Class Constructor
Example 4.18: Terrain Class HeightOfTerrain and TerrainHeight Methods
Example 4.19: Terrain Class HeightAboveTerrain Method
Example 4.20: Terrain Class InLineOfSight Method
Example 4.21: Terrain Class GetSlope Method
Example 4.22: Terrain Class Render Method
Example 4.23: Terrain Class Dispose Method
Example 4.24: BillBoard Class Definition
Example 4.25: BillBoard SetupMatrix Method
Example 4.26: BillBoard Add Method
Example 4.27: BillBoard Class Copy Constructor
Example 4.28: BillBoard Class Constructor
Example 4.29: BillBoard Copy Method
Example 4.30: BillBoard Render All Method
Example 4.31: BillBoard Render and RenderChildren Methods
Example 4.32: BillBoard Render All Method
Example 4.33: BillBoard Render All Method
Example 4.34: Example ParticleUpdateMethod
Example 4.35: Particle Structure Definition
Example 4.36: ParticleGenerator Definition
Example 4.37: ParticleGenerator Copy Constructor
Example 4.38: ParticleGenerator Constructor
Example 4.39: ParticleGenerator Copy Method
Example 4.40: ParticleGenerator Update Method
Example 4.41: ParticleGenerator Render Method
Example 4.42: ParticleGenerator InRect Method
Example 4.43: ParticleGenerator Dispose Method

Chapter 5: Complex 3D Objects

Example 5.1: Mesh Class FromFile Method Signatures
Example 5.2: Model Class Declaration
Example 5.3a: Model Class Constructor
Example 5.3b: Model Class Constructor
Example 5.3c: Model Class Constructor
Example 5.3d: Model Class Constructor (Conclusion)
Example 5.3e: Model Class Constructor
Example 5.4: Model Class SetLOD Method
Example 5.5: Model Class CreateLod Method
Example 5.6: Model Class InRect Method
Example 5.7: Model Class GetCorner Method
Example 5.8a: Model Class Collide Method
Example 5.8b: Model Class Collide Method
Example 5.8c: Model Class Collide Method (Conclusion)
Example 5.9: Model Class Render Method
Example 5.10: Model Class Update Method
Example 5.11: Model Class Dispose Method
Example 5.12: Instantiating Models
Example 5.13: Sample Update Method 1
Example 5.14: Sample Update Method 2

Chapter 6: CameraThe Players View of the World

Example 6.1: Camera Culling Enumeration
Example 6.2a: Camera Class Definition (Attributes)
Example 6.2b: Camera Class Definition (Properties)
Example 6.3: Camera Constructors
Example 6.4: Camera AdjustHeading Method
Example 6.5: Camera AdjustPitch Method
Example 6.6: Camera MoveCamera Method
Example 6.7: Camera Attach Method
Example 6.8: Camera LookAt Method
Example 6.9: Camera CheckFrustum Method 1
Example 6.10: Camera CheckFrustum Method 2
Example 6.11: Camera GetDistance Method
Example 6.12a: Camera Render Method
Example 6.12b: Camera Render Method
Example 6.12c: Camera Render Method
Example 6.12d: Camera Render Method (Conclusion)
Example 6.13: Camera Reset Method
Example 6.14: Camera AddVisibleObject Method

Chapter 7: Adding Some AtmosphereLighting and Fog

Example 7.1: GameLights Attributes
Example 7.2: GameLights Properties
Example 7.3: GameLights Constructor
Example 7.4: GameLights CompareTo Method
Example 7.5: GameLights GetLight Method
Example 7.6: GameLights AddDirectionalLight Method
Example 7.7: GameLights AddPointLight Method
Example 7.8: GameLights AddSpotLight Method
Example 7.9: GameLights InitializeLights Method
Example 7.10: GameLights DeactivateLights Method
Example 7.11: GameLights SetupLights Method
Example 7.12: GameLights CheckCulling Method
Example 7.13: GameLights Update Method
Example 7.14: GameLights Example
Example 7.15: Fog Properties
Example 7.16: Using Fog

Chapter 8: Artificial IntelligenceAdding the Competition

Example 8.1: Operator Enumeration
Example 8.2: Fact Attributes
Example 8.3: Fact Properties
Example 8.4: Fact Constructor
Example 8.5: Fact Write Method
Example 8.6: Logic Attributes
Example 8.7: Logic Properties
Example 8.8: Logic Default Constructor
Example 8.9: Logic Constructor
Example 8.10: Logic Evaluate Method
Example 8.11: Logic Write Method
Example 8.12: Logic Read Method
Example 8.13: Expression Attributes
Example 8.14: Expression Property
Example 8.15: Expression Constructor
Example 8.16: Expression Clear Method
Example 8.17: Expression AddLogic Method
Example 8.18: Expression Evaluate Method
Example 8.19: Expression Write Method
Example 8.20: Expression Read Method
Example 8.21: Transitioner Attributes
Example 8.22: Transitioner Constructor
Example 8.23: Transitioner Evaluate Method
Example 8.24: Transitioner Write Method
Example 8.25: Transitioner Read Method
Example 8.26: AIState Attributes
Example 8.27: AIState Properties
Example 8.28: AIState Constructor
Example 8.29: AIState AddAction Method
Example 8.30: AIState DoActions Method
Example 8.31: AIState Think Method
Example 8.32: AIState AddTransitioner Method
Example 8.33: AIState WriteStateName Method
Example 8.34: AIState WriteFullState Method
Example 8.35: AIState Read Method
Example 8.36: Thinker Delegates
Example 8.37: Thinker Attributes
Example 8.38: Thinker Properties
Example 8.39: Thinker Constructor
Example 8.40: Thinker AddAction Method
Example 8.41: Thinker GetAction Method
Example 8.42: Thinker GetActionName Method
Example 8.43: Thinker Execute Method
Example 8.44: Thinker Dispose Method
Example 8.45: Thinker GetState Method
Example 8.46: Thinker GetFact Method
Example 8.47: Thinker SetFact Method
Example 8.48: Thinker AddSensorMethod Method
Example 8.49: Thinker AddState Method
Example 8.50: Thinker Write Method
Example 8.51: Thinker Read Method
Example 8.52: Example XML Data File
Example 8.53: DriverView Method
Example 8.54: Action Methods
Example 8.55: Opponent Class

Chapter 9: Game AudioLets Make Some Noise

Example 9.1: Music Class Attributes and Properties
Example 9.2: Music Constructor
Example 9.3: Music Class ClipEnded Event Handler
Example 9.4: Jukebox Attributes and Properties
Example 9.5: Jukebox Constructor
Example 9.6: Jukebox AddSong Method
Example 9.7: Jukebox Play Method
Example 9.8: Jukebox Stop Method
Example 9.9: Jukebox Next Method
Example 9.10: Jukebox ClipEnded Event Handler
Example 9.11: Jukebox Dispose Method
Example 9.12: Listener Class Attributes and Properties
Example 9.13: Listener Class Constructor
Example 9.14: Listener Update Method
Example 9.15: Listener Dispose Method
Example 9.16: SoundEffect Attributes
Example 9.17: SoundEffect Properties
Example 9.18: SoundEffect Constructor
Example 9.19: SoundEffect LoadSoundFile Method
Example 9.20: SoundEffect RestoreBuffer Method
Example 9.21: SoundEffect PlaySound Method
Example 9.22: SoundEffect StopSound Method
Example 9.23: SoundEffect Update Method
Example 9.24: SoundEffect Dispose Method
Example 9.25: Ownship Class Constructor Excerpt
Example 9.26: Ownship Class Update Method Excerpt

Chapter 10: Game PhysicsKeeping It Real

Example 10.1: Vector Class
Example 10.2: Euler Class
Example 10.3: LFI Class
Example 10.4: Wheel Class Attributes
Example 10.5: Wheel Class Properties
Example 10.6: Wheel Class
Example 10.7a: Wheel Class Process Method
Example 10.7b: Wheel Class Process Method
Example 10.7c: Wheel Class Process Method
Example 10.7d: Wheel Class Process Method
Example 10.7e: Wheel Class Process Method (Conclusion)
Example 10.8a: CarDynamics Enumerations and Attributes
Example 10.8b: CarDynamics Enumerations and Attributes (Conclusion)
Example 10.9: CarDynamics Properties
Example 10.10: CarDynamics Constructor
Example 10.11: CarDynamics Thread Process Method
Example 10.12: CarDynamics Reset Method
Example 10.13: CarDynamics IntegratePosition Method
Example 10.14: CarDynamics CalcWeightTransfer Method
Example 10.15: CarDynamics SetFriction Method
Example 10.16: CarDynamics SetGearRatio Method
Example 10.17: CarDynamics WheelNorth Method
Example 10.18: CarDynamics WheelEast Method
Example 10.19: CarDynamics SetWheelAltitude Method
Example 10.20: CarDynamics SetWheelOffset Method
Example 10.21: CarDynamics Dispose Method
Example 10.22a: CarDynamics Process Method
Example 10.22b: CarDynamics Process Method
Example 10.22c: CarDynamics Process Method
Example 10.22d: CarDynamics Process Method
Example 10.22e: CarDynamics Process Method
Example 10.23: CarDynamics SetAttitude Method
Example 10.24: CarDynamics SetPosition and SetVelocity Methods
Example 10.25: CarDynamics SetGroundHeight and SetAllGroundHeights Methods
Example 10.26: CarDynamics WheelAngle Method
Example 10.27: CarDynamics GetPitch and GetRoll Methods
Example 10.28: CarDynamics IsTireSquealing Method
Example 10.29: CarDynamics IsTireLoose Method
Example 10.30: CarDynamics SetTireStiction Method
Example 10.31: CarDynamics ProcessWheels Method
Example 10.32: CarDynamics ProcessAttitude Method
Example 10.33: CarDynamics MinorCollision Method
Example 10.34: CarDynamics Major Collision Method
Example 10.35: Cloth Class Node Structure Attributes
Example 10.36: Cloth Class Node Constructor
Example 10.37: Cloth Class NodeIndex Structure
Example 10.38: Cloth Class Spring Structure
Example 10.39: Cloth Class Attributes and Constants
Example 10.40: Cloth Class Properties
Example 10.41a: Cloth Class Constructor
Example 10.41b: Cloth Class Constructor
Example 10.41c: Cloth Class Constructor
Example 10.41d: Cloth Class Constructor
Example 10.41e: Cloth Class Constructor (Conclusion)
Example 10.42: Cloth Class PopulateBuffer Method
Example 10.43: Cloth Class PopulateIndexBuffer Method
Example 10.44: Cloth Class Render Method
Example 10.45: Cloth Class Update Method
Example 10.46a: Cloth Class DoPhysics Method
Example 10.46b: Cloth Class DoPhysics Method
Example 10.46c: Cloth Class DoPhysics Method
Example 10.46d: Cloth Class DoPhysics Method
Example 10.47: Cloth Class Dispose Method



Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net