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Table of content
Chapter 1: Overview
Example 1.1: Vector3 C# Definition
Example 1.2: Attitude C# Definition
Example 1.3: Vertex C# Definition
Example 1.4: Interface Definitions
Example 1.5: Sample Application
Chapter 2: User Interface
Example 2.1: Joystick Enumeration
Example 2.2: Mapping Structures
Example 2.3: GameInput Methods
Example 2.4: Action Map Processing
Example 2.5: Image Class members
Example 2.6: Image Load Method
Example 2.7: SplashScreen Declaration and Constructor
Example 2.8: SplashScreen Render Method
Example 2.9: ImageButton Declaration
Example 2.10: ImageButton Constructor
Example 2.11: ImageButton Render and Dispose Methods
Example 2.12: ImageButton GetTexture Method
Example 2.13: ImageButton Size and Position Properties
Example 2.14: ImageButton Hit Test Methods
Example 2.15: OptionScreen Declaration
Example 2.16: OptionScreen Constructor
Example 2.17: OptionScreen AddButton Method
Example 2.18: OptionScreen SetMousePosition Method
Example 2.19: OptionScreen Render Method (Conclusion)
Example 2.20a: OptionScreen Render Method
Example 2.20b: OptionScreen Render Method
Example 2.20c: OptionScreen Render Method
Example 2.21: GameCommand Declaration
Example 2.22: GameCommand Constructor
Example 2.23: GameCommand Execute Method
Example 2.24: Console Class Declaration
Example 2.25: Console Constructor and Reset Method
Example 2.26a: Console Render Method
Example 2.26b: Console Render Method
Example 2.26c: Console Render Method (Conclusion)
Example 2.27: Console SetMaxScreenSize and SetScreenSize Methods
Example 2.28: Console AddLine Method
Example 2.29: Console Data Entry Methods
Example 2.30: Console ParseCommand Method
Example 2.31: Console ProcessCommand Method
Example 2.32: Console Command Methods
Example 2.33: Console Parameter Methods
Example 2.34: Console ToggleState Method and IsVisible Property
Example 2.34: Console Help Method
Example 2.36: Console Set Method
Example 2.37: GameEngine Attributes
Example 2.38: SetOptionScreen Method
Example 2.39: Initialize Method
Example 2.40: ShowSplash Method
Example 2.41: DoOptions Method
Example 2.42: GetPlayerInputs Method
Example 2.43: OneTimeSceneInit Method
Example 2.44: OnKeyDown Message Handler
Chapter 3: Hanging TenA Ride Through the Rendering Pipeline
Example 3.1: Object3D Declaration
Example 3.2: Quad Declaration
Example 3.3: Quad Constructor
Example 3.4: Quad AddObject Method
Example 3.5: Quad RemoveObject Method
Example 3.6: Quad Cull Method
Example 3.7: Quad Update Method
Example 3.8: Quad Dispose Method
Example 3.9: Transform X Rotation
Example 3.10: Transform Y Rotation
Example 3.11: Transform Z Rotation
Example 3.12: Matrix Manipulation Example
Example 3.13: Face Normal Calculations
Chapter 4: Basic 3D Objects
Example 4.1: SkyFace Class Attribute Definition
Example 4.2a: SkyFace Constructor Definition
Example 4.2b: SkyFace Constructor Definition
Example 4.2c: SkyFace Constructor Definition
Example 4.3: SkyFace CreateQuad Message Handler
Example 4.4: SkyFace Render Method
Example 4.5: SkyFace Dispose Method
Example 4.6: SkyBox Class Definition
Example 4.7: SkyBox Constructor
Example 4.8: SkyBox Dispose Method
Example 4.9: SkyBox Render Method
Example 4.10: TerrainQuad Class Definition
Example 4.11: TerrainQuad Constructor
Example 4.12: TerrainQuad SetCornerNormal Method
Example 4.13: TerrainQuad Dispose Method
Example 4.14: TerrainQuad RenderQuad Method
Example 4.15: TerrainQuad InRect Method
Example 4.16: Terrain Class Definition
Example 4.17a: Terrain Class Constructor
Example 4.17b: Terrain Class Constructor
Example 4.17c: Terrain Class Constructor
Example 4.17d: Terrain Class Constructor
Example 4.17e: Terrain Class Constructor
Example 4.18: Terrain Class HeightOfTerrain and TerrainHeight Methods
Example 4.19: Terrain Class HeightAboveTerrain Method
Example 4.20: Terrain Class InLineOfSight Method
Example 4.21: Terrain Class GetSlope Method
Example 4.22: Terrain Class Render Method
Example 4.23: Terrain Class Dispose Method
Example 4.24: BillBoard Class Definition
Example 4.25: BillBoard SetupMatrix Method
Example 4.26: BillBoard Add Method
Example 4.27: BillBoard Class Copy Constructor
Example 4.28: BillBoard Class Constructor
Example 4.29: BillBoard Copy Method
Example 4.30: BillBoard Render All Method
Example 4.31: BillBoard Render and RenderChildren Methods
Example 4.32: BillBoard Render All Method
Example 4.33: BillBoard Render All Method
Example 4.34: Example ParticleUpdateMethod
Example 4.35: Particle Structure Definition
Example 4.36: ParticleGenerator Definition
Example 4.37: ParticleGenerator Copy Constructor
Example 4.38: ParticleGenerator Constructor
Example 4.39: ParticleGenerator Copy Method
Example 4.40: ParticleGenerator Update Method
Example 4.41: ParticleGenerator Render Method
Example 4.42: ParticleGenerator InRect Method
Example 4.43: ParticleGenerator Dispose Method
Chapter 5: Complex 3D Objects
Example 5.1: Mesh Class FromFile Method Signatures
Example 5.2: Model Class Declaration
Example 5.3a: Model Class Constructor
Example 5.3b: Model Class Constructor
Example 5.3c: Model Class Constructor
Example 5.3d: Model Class Constructor (Conclusion)
Example 5.3e: Model Class Constructor
Example 5.4: Model Class SetLOD Method
Example 5.5: Model Class CreateLod Method
Example 5.6: Model Class InRect Method
Example 5.7: Model Class GetCorner Method
Example 5.8a: Model Class Collide Method
Example 5.8b: Model Class Collide Method
Example 5.8c: Model Class Collide Method (Conclusion)
Example 5.9: Model Class Render Method
Example 5.10: Model Class Update Method
Example 5.11: Model Class Dispose Method
Example 5.12: Instantiating Models
Example 5.13: Sample Update Method 1
Example 5.14: Sample Update Method 2
Chapter 6: CameraThe Players View of the World
Example 6.1: Camera Culling Enumeration
Example 6.2a: Camera Class Definition (Attributes)
Example 6.2b: Camera Class Definition (Properties)
Example 6.3: Camera Constructors
Example 6.4: Camera AdjustHeading Method
Example 6.5: Camera AdjustPitch Method
Example 6.6: Camera MoveCamera Method
Example 6.7: Camera Attach Method
Example 6.8: Camera LookAt Method
Example 6.9: Camera CheckFrustum Method 1
Example 6.10: Camera CheckFrustum Method 2
Example 6.11: Camera GetDistance Method
Example 6.12a: Camera Render Method
Example 6.12b: Camera Render Method
Example 6.12c: Camera Render Method
Example 6.12d: Camera Render Method (Conclusion)
Example 6.13: Camera Reset Method
Example 6.14: Camera AddVisibleObject Method
Chapter 7: Adding Some AtmosphereLighting and Fog
Example 7.1: GameLights Attributes
Example 7.2: GameLights Properties
Example 7.3: GameLights Constructor
Example 7.4: GameLights CompareTo Method
Example 7.5: GameLights GetLight Method
Example 7.6: GameLights AddDirectionalLight Method
Example 7.7: GameLights AddPointLight Method
Example 7.8: GameLights AddSpotLight Method
Example 7.9: GameLights InitializeLights Method
Example 7.10: GameLights DeactivateLights Method
Example 7.11: GameLights SetupLights Method
Example 7.12: GameLights CheckCulling Method
Example 7.13: GameLights Update Method
Example 7.14: GameLights Example
Example 7.15: Fog Properties
Example 7.16: Using Fog
Chapter 8: Artificial IntelligenceAdding the Competition
Example 8.1: Operator Enumeration
Example 8.2: Fact Attributes
Example 8.3: Fact Properties
Example 8.4: Fact Constructor
Example 8.5: Fact Write Method
Example 8.6: Logic Attributes
Example 8.7: Logic Properties
Example 8.8: Logic Default Constructor
Example 8.9: Logic Constructor
Example 8.10: Logic Evaluate Method
Example 8.11: Logic Write Method
Example 8.12: Logic Read Method
Example 8.13: Expression Attributes
Example 8.14: Expression Property
Example 8.15: Expression Constructor
Example 8.16: Expression Clear Method
Example 8.17: Expression AddLogic Method
Example 8.18: Expression Evaluate Method
Example 8.19: Expression Write Method
Example 8.20: Expression Read Method
Example 8.21: Transitioner Attributes
Example 8.22: Transitioner Constructor
Example 8.23: Transitioner Evaluate Method
Example 8.24: Transitioner Write Method
Example 8.25: Transitioner Read Method
Example 8.26: AIState Attributes
Example 8.27: AIState Properties
Example 8.28: AIState Constructor
Example 8.29: AIState AddAction Method
Example 8.30: AIState DoActions Method
Example 8.31: AIState Think Method
Example 8.32: AIState AddTransitioner Method
Example 8.33: AIState WriteStateName Method
Example 8.34: AIState WriteFullState Method
Example 8.35: AIState Read Method
Example 8.36: Thinker Delegates
Example 8.37: Thinker Attributes
Example 8.38: Thinker Properties
Example 8.39: Thinker Constructor
Example 8.40: Thinker AddAction Method
Example 8.41: Thinker GetAction Method
Example 8.42: Thinker GetActionName Method
Example 8.43: Thinker Execute Method
Example 8.44: Thinker Dispose Method
Example 8.45: Thinker GetState Method
Example 8.46: Thinker GetFact Method
Example 8.47: Thinker SetFact Method
Example 8.48: Thinker AddSensorMethod Method
Example 8.49: Thinker AddState Method
Example 8.50: Thinker Write Method
Example 8.51: Thinker Read Method
Example 8.52: Example XML Data File
Example 8.53: DriverView Method
Example 8.54: Action Methods
Example 8.55: Opponent Class
Chapter 9: Game AudioLets Make Some Noise
Example 9.1: Music Class Attributes and Properties
Example 9.2: Music Constructor
Example 9.3: Music Class ClipEnded Event Handler
Example 9.4: Jukebox Attributes and Properties
Example 9.5: Jukebox Constructor
Example 9.6: Jukebox AddSong Method
Example 9.7: Jukebox Play Method
Example 9.8: Jukebox Stop Method
Example 9.9: Jukebox Next Method
Example 9.10: Jukebox ClipEnded Event Handler
Example 9.11: Jukebox Dispose Method
Example 9.12: Listener Class Attributes and Properties
Example 9.13: Listener Class Constructor
Example 9.14: Listener Update Method
Example 9.15: Listener Dispose Method
Example 9.16: SoundEffect Attributes
Example 9.17: SoundEffect Properties
Example 9.18: SoundEffect Constructor
Example 9.19: SoundEffect LoadSoundFile Method
Example 9.20: SoundEffect RestoreBuffer Method
Example 9.21: SoundEffect PlaySound Method
Example 9.22: SoundEffect StopSound Method
Example 9.23: SoundEffect Update Method
Example 9.24: SoundEffect Dispose Method
Example 9.25: Ownship Class Constructor Excerpt
Example 9.26: Ownship Class Update Method Excerpt
Chapter 10: Game PhysicsKeeping It Real
Example 10.1: Vector Class
Example 10.2: Euler Class
Example 10.3: LFI Class
Example 10.4: Wheel Class Attributes
Example 10.5: Wheel Class Properties
Example 10.6: Wheel Class
Example 10.7a: Wheel Class Process Method
Example 10.7b: Wheel Class Process Method
Example 10.7c: Wheel Class Process Method
Example 10.7d: Wheel Class Process Method
Example 10.7e: Wheel Class Process Method (Conclusion)
Example 10.8a: CarDynamics Enumerations and Attributes
Example 10.8b: CarDynamics Enumerations and Attributes (Conclusion)
Example 10.9: CarDynamics Properties
Example 10.10: CarDynamics Constructor
Example 10.11: CarDynamics Thread Process Method
Example 10.12: CarDynamics Reset Method
Example 10.13: CarDynamics IntegratePosition Method
Example 10.14: CarDynamics CalcWeightTransfer Method
Example 10.15: CarDynamics SetFriction Method
Example 10.16: CarDynamics SetGearRatio Method
Example 10.17: CarDynamics WheelNorth Method
Example 10.18: CarDynamics WheelEast Method
Example 10.19: CarDynamics SetWheelAltitude Method
Example 10.20: CarDynamics SetWheelOffset Method
Example 10.21: CarDynamics Dispose Method
Example 10.22a: CarDynamics Process Method
Example 10.22b: CarDynamics Process Method
Example 10.22c: CarDynamics Process Method
Example 10.22d: CarDynamics Process Method
Example 10.22e: CarDynamics Process Method
Example 10.23: CarDynamics SetAttitude Method
Example 10.24: CarDynamics SetPosition and SetVelocity Methods
Example 10.25: CarDynamics SetGroundHeight and SetAllGroundHeights Methods
Example 10.26: CarDynamics WheelAngle Method
Example 10.27: CarDynamics GetPitch and GetRoll Methods
Example 10.28: CarDynamics IsTireSquealing Method
Example 10.29: CarDynamics IsTireLoose Method
Example 10.30: CarDynamics SetTireStiction Method
Example 10.31: CarDynamics ProcessWheels Method
Example 10.32: CarDynamics ProcessAttitude Method
Example 10.33: CarDynamics MinorCollision Method
Example 10.34: CarDynamics Major Collision Method
Example 10.35: Cloth Class Node Structure Attributes
Example 10.36: Cloth Class Node Constructor
Example 10.37: Cloth Class NodeIndex Structure
Example 10.38: Cloth Class Spring Structure
Example 10.39: Cloth Class Attributes and Constants
Example 10.40: Cloth Class Properties
Example 10.41a: Cloth Class Constructor
Example 10.41b: Cloth Class Constructor
Example 10.41c: Cloth Class Constructor
Example 10.41d: Cloth Class Constructor
Example 10.41e: Cloth Class Constructor (Conclusion)
Example 10.42: Cloth Class PopulateBuffer Method
Example 10.43: Cloth Class PopulateIndexBuffer Method
Example 10.44: Cloth Class Render Method
Example 10.45: Cloth Class Update Method
Example 10.46a: Cloth Class DoPhysics Method
Example 10.46b: Cloth Class DoPhysics Method
Example 10.46c: Cloth Class DoPhysics Method
Example 10.46d: Cloth Class DoPhysics Method
Example 10.47: Cloth Class Dispose Method
Previous page
Table of content
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98
Authors:
Lynn Thomas Harrison
BUY ON AMAZON
ADO.NET 3.5 Cookbook (Cookbooks (OReilly))
Setting Connection Pooling Options
Counting Records in a DataReader
Localizing Client-Side Data in a Web Forms Application
Getting an Identity Column Value from SQL Server
Performing Batch Updates with a DataAdapter
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Making Programs Think Branching Statements and Subroutines
More Power to the Numbers Data Sequences and Arrays
Loading and Saving Information Using Files
Playing Intro Movies and Cut-Scenes
Agile Project Management: Creating Innovative Products (2nd Edition)
Core Agile Values
Thriving in a Chaordic World
Practice: Process and Practice Tailoring
Practice: Release, Milestone, and Iteration Plan
Explore Summary
Building Web Applications with UML (2nd Edition)
Influences of Architecture
Architecture Activities
Activities
Analysis Model Collaborations
Overview
A Practitioners Guide to Software Test Design
State-Transition Testing
Domain Analysis Testing
Section III - Testing Paradigms
Section V - Some Final Thoughts
Appendix B Stateless University Registration System Case Study
Mapping Hacks: Tips & Tools for Electronic Cartography
Hack 6. Make Route Maps Easier to Read
Hack 32. Hack on Base Maps in Your Favorite Image Editor
Hacks 35-46
Hack 79. Geocode a U.S. Street Address
Hack 98. Give Your Great-Great-Grandfather a GPS
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