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Part I: The C Language
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Chapter List
Chapter 1: NET Architecture
Chapter 2: C# Basics
Chapter 3: Objects and Types
Chapter 4: Inheritance
Chapter 5: Arrays
Chapter 6: Operators and Casts
Chapter 7: Delegates and Events
Chapter 8: Strings and Regular Expressions
Chapter 9: Generics
Chapter 10: Collections
Chapter 11: Memory Management and Pointers
Chapter 12: Reflection
Chapter 13: Errors and Exceptions
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Professional C# 2005 with .NET 3.0
ISBN: 470124725
EAN: N/A
Year: 2007
Pages: 427
BUY ON AMAZON
Java I/O
Readers and Writers
JarInputStream
Object Streams
Customizing the Serialization Format
JavaDoc
Absolute Beginner[ap]s Guide to Project Management
Key Project Planning Principles
Why Is the WBS Important?
Managing the Risk, Managing the Estimates
The Impact of the Project Schedule
Powerful Quality Strategies
WebLogic: The Definitive Guide
Session Persistence
Configuring Entity Beans
Packaging
Timer MBeans
Logging and Internationalization
Snort Cookbook
Tapping a Wireless Network
Logging to Multiple Locations
Reading Unified Logged Data
Experimental Preprocessors
Staying Legal
GDI+ Programming with C#
Colors, Fonts, and Text
Using a Picture Box to View Images
Graphics Containers
Transformation
Developing GDI+ Web Applications
Digital Character Animation 3 (No. 3)
Chapter Four. Basics of Animation
Animation Interfaces
Posing the Body Naturally
Conclusion
Chapter Eight. Animal Motion
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