Reflection


This section takes a closer look at the System.Type class, which lets you access information concerning the definition of any data type. It then discusses the System.Reflection.Assembly class, which you can use to access information about an assembly or to load that assembly into your program. Finally, you combine the code in this section with the code in the previous section to complete the WhatsNewAttributes sample.

The System.Type Class

So far you have used the Type class only to hold the reference to a type as follows:

  Type t = typeof(double); 

Although previously referred to as a class, Type is an abstract base class. Whenever you instantiate a Type object, you are actually instantiating a class derived from Type. Type has one derived class corresponding to each actual data type, though in general the derived classes simply provide different overloads of the various Type methods and properties that return the correct data for the corresponding data type. They do not generally add new methods or properties. In general, three common ways exist for obtaining a Type reference that refers to any given type:

  • You can use the C# typeof operator as in the preceding code. This operator takes the name of the type (not in quotation marks, however) as a parameter.

  • You can use the GetType() method, which all classes inherit from System.Object:

      double d = 10; Type t = d.GetType(); 

    GetType()is called against a variable, rather than taking the name of a type. Note, however, that the Type object returned is still associated with only that data type. It does not contain any information that relates to that instance of the type. The GetType() method can be useful if you have a reference to an object but are not sure what class that object is actually an instance of.

  • You can call the static method of the Type class, GetType():

      Type t = Type.GetType("System.Double"); 

Type is really the gateway to much of the reflection functionality. It implements a huge number of methods and properties - far too many to provide a comprehensive list here. However, the following subsections should give you some idea of the kinds of things you can do with the Type class. Note that the available properties are all read-only; you use Type to find out about the data type - you can’t use it to make any modifications to the type!

Type properties

You can split the properties implemented by Type into three categories:

  • A number of properties retrieve the strings containing various names associated with the class, as shown in the following table.

    Open table as spreadsheet

    Property

    Returns

    Name

    The name of the data type

    FullName

    The fully qualified name of the data type (including the namespace name)

    Namespace

    The name of the namespace in which the data type is defined

  • It is also possible to retrieve references to further type objects that represent related classes, as shown in the following table.

    Open table as spreadsheet

    Property

    Returns Type Reference Corresponding To

    BaseType

    Immediate base type of this type

    UnderlyingSystemType

    The type that this type maps to in the .NET runtime (recall that certain .NET base types actually map to specific predefined types recognized by IL)

  • A number of Boolean properties indicate whether or not this type is, for example, a class, an enum, and so on. These properties include IsAbstract, IsArray, IsClass, IsEnum, IsInterface, IsPointer, IsPrimitive (one of the predefined primitive data types), IsPublic, IsSealed, and IsValueType.

    For example, using a primitive data type:

      Type intType = typeof(int); Console.WriteLine(intType.IsAbstract);     // writes false Console.WriteLine(intType.IsClass);        // writes false Console.WriteLine(intType.IsEnum);         // writes false Console.WriteLine(intType.IsPrimitive);    // writes true Console.WriteLine(intType.IsValueType);    // writes true 

    Or using the Vector class:

      Type vecType = typeof(Vector); Console.WriteLine(vecType.IsAbstract);     // writes false Console.WriteLine(vecType.IsClass);        // writes true Console.WriteLine(vecType.IsEnum);         // writes false Console.WriteLine(vecType.IsPrimitive);    // writes false Console.WriteLine(vecType.IsValueType);    // writes false 

    You can also retrieve a reference to the assembly that the type is defined in. This is returned as a reference to an instance of the System.Reflection.Assembly class, which is examined shortly:

      Type t = typeof (Vector); Assembly containingAssembly = new Assembly(t); 

Methods

Most of the methods of System.Type are used to obtain details of the members of the corresponding data type - the constructors, properties, methods, events, and so on. Quite a large number of methods exist, but they all follow the same pattern. For example, two methods retrieve details of the methods of the data type: GetMethod() and GetMethods(). GetMethod() returns a reference to a System .Reflection.MethodInfo object, which contains details of a method. GetMethods() returns an array of such references. The difference is that GetMethods() returns details of all the methods, whereas GetMethod() returns details of just one method with a specified parameter list. Both methods have overloads that take an extra parameter, a BindingFlags enumerated value that indicates which members should be returned - for example, whether to return public members, instance members, static members, and so on.

So, for example, the simplest overload of GetMethods() takes no parameters and returns details of all the public methods of the data type:

  Type t = typeof(double); MethodInfo[] methods = t.GetMethods(); foreach (MethodInfo nextMethod in methods) {    // etc.        } 

The member methods of Type that follow the same pattern are shown in the table below.

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Type of Object Returned

Methods (The Method with the Plural Name Returns an Array)

ConstructorInfo

GetConstructor(), GetConstructors()

EventInfo

GetEvent(), GetEvents()

FieldInfo

GetField(), GetFields()

InterfaceInfo

GetInterface(), GetInterfaces()

MemberInfo

GetMember(), GetMembers()

MethodInfo

GetMethod(), GetMethods()

PropertyInfo

GetProperty(), GetProperties()

The GetMember() and GetMembers() methods return details of any or all members of the data type, irrespective of whether these members are constructors, properties, methods, and so on. Finally, note that it is possible to invoke members either by calling the InvokeMember() method of Type or by calling the Invoke() method of the MethodInfo, PropertyInfo, and the other classes.

The TypeView Example

This section demonstrates some of the features of the Type class with a short example, TypeView, which you can use to list the members of a data type. The example demonstrates how to use TypeView for a double; however, you can swap this type with any other data type just by changing one line of the code in the sample. TypeView displays far more information than can be displayed in a console window, so we’re going to take a break from our normal practice and display the output in a message box. Running TypeView for a double produces the results shown in Figure 12-1.

image from book
Figure 12-1

The message box displays the name, full name, and namespace of the data type as well as the name of the underlying type and the base type. Next, it simply iterates through all the public instance members of the data type, displaying for each member the declaring type, the type of member (method, field, and so on), and the name of the member. The declaring type is the name of the class that actually declares the type member (for example, System.Double if it is defined or overridden in System.Double, or the name of the relevant base type if the member is simply inherited from some base class).

TypeView does not display signatures of methods, because you are retrieving details of all public instance members through MemberInfo objects, and information about parameters is not available through a MemberInfo object. In order to retrieve that information, you would need references to MethodInfo and other more specific objects, which means that you would need to obtain details of each type of member separately.

TypeView does display details of all public instance members, but it happens that for doubles, the only ones defined are fields and methods. For this example, you will compile TypeView as a console application - there is no problem with displaying a message box from a console application. However, the fact that you are using a message box means that you need to reference the base class assembly System.Windows.Forms .dll, which contains the classes in the System.Windows.Forms namespace in which the MessageBox class that you will need is defined. The code for TypeView is as follows. To begin, you need to add a couple of using statements:

 using System; using System.Text; using System.Windows.Forms; using System.Reflection; 

You need System.Text because you will be using a StringBuilder object to build up the text to be displayed in the message box, and System.Windows.Forms for the message box itself. The entire code is in one class, MainClass, which has a couple of static methods and one static field, a StringBuilder instance called OutputText, which will be used to build up the text to be displayed in the message box. The main method and class declaration look like this:

  class MainClass {    static StringBuilder OutputText = new StringBuilder();    static void Main()    {       // modify this line to retrieve details of any       // other data type       Type t = typeof(double);       AnalyzeType(t);       MessageBox.Show(OutputText.ToString(), "Analysis of type "                                               + t.Name);       Console.ReadLine();    } 

The Main() method implementation starts by declaring a Type object to represent your chosen data type. You then call a method, AnalyzeType(), which extracts the information from the Type object and uses it to build up the output text. Finally, you show the output in a message box. Using the MessageBox class is fairly intuitive. You just call its static Show() method, passing it two strings, which will, respectively, be the text in the box and the caption. AnalyzeType() is where the bulk of the work is done:

  static void AnalyzeType(Type t) {    AddToOutput("Type Name:  " + t.Name);    AddToOutput("Full Name:  " + t.FullName);    AddToOutput("Namespace:  " + t.Namespace);    Type tBase = t.BaseType;    if (tBase != null)    {       AddToOutput("Base Type:" + tBase.Name);    }    Type tUnderlyingSystem = t.UnderlyingSystemType;    if (tUnderlyingSystem != null)    {       AddToOutput("UnderlyingSystem Type:" + tUnderlyingSystem.Name);    }    AddToOutput("\nPUBLIC MEMBERS:");    MemberInfo [] Members = t.GetMembers();    foreach (MemberInfo NextMember in Members)    {       AddToOutput(NextMember.DeclaringType + " " +       NextMember.MemberType + " " + NextMember.Name);    } } 

You implement the AnalyzeType() method by calling various properties of the Type object to get the information you need concerning the type names, then call the GetMembers() method to get an array of MemberInfo objects that you can use to display the details of each member. Note that you use a helper method, AddToOutput(), to build up the text to be displayed in the message box:

  static void AddToOutput(string Text) {    OutputText.Append("\n" + Text); } 

Compile the TypeView assembly using this command:

 csc /reference:System.Windows.Forms.dll TypeView.cs 

The Assembly Class

The Assembly class is defined in the System.Reflection namespace, and provides access to the metadata for a given assembly. It also contains methods to allow you to load and even execute an assembly - assuming that the assembly is an executable. Like the Type class, Assembly contains a large number of methods and properties - too many to cover here. Instead, this section is confined to covering those methods and properties that you need to get started, and that you will use to complete the WhatsNewAttributes example.

Before you can do anything with an Assembly instance, you need to load the corresponding assembly into the running process. You can do this with either the static members Assembly.Load() or Assembly.LoadFrom(). The difference between these methods is that Load()takes the name of the assembly, and the runtime searches in a variety of locations in an attempt to locate the assembly. These locations include the local directory and the global assembly cache. LoadFrom() takes the full path name of an assembly and does not attempt to find the assembly in any other location:

  Assembly assembly1 = Assembly.Load("SomeAssembly"); Assembly assembly2 = Assembly.LoadFrom    (@"C:\My Projects\Software\SomeOtherAssembly"); 

A number of other overloads of both methods exist, which supply additional security information. Once you have loaded an assembly, you can use various properties on it to find out, for example, its full name:

  string name = assembly1.FullName; 

Finding Out about Types Defined in an Assembly

One nice feature of the Assembly class is that it allows you to obtain details of all the types that are defined in the corresponding assembly. You simply call the Assembly.GetTypes() method, which returns an array of System.Type references containing details of all the types. You can then manipulate these Type references as explained in the previous section.

  Type[] types = theAssembly.GetTypes(); foreach(Type definedType in types) {    DoSomethingWith(definedType); } 

Finding Out about Custom Attributes

The methods you use to find out which custom attributes are defined on an assembly or type depend on what type of object the attribute is attached to. If you want to find out what custom attributes are attached to an assembly as a whole, you need to call a static method of the Attribute class, GetCustomAttributes(), passing in a reference to the assembly:

  Attribute[] definedAttributes =              Attribute.GetCustomAttributes(assembly1);              // assembly1 is an Assembly object 

Tip 

This is actually quite significant. You may have wondered why, when you defined custom attributes, you had to go to all the trouble of actually writing classes for them, and why Microsoft hadn’t come up with some simpler syntax. Well, the answer is here. The custom attributes do genuinely exist as objects, and when an assembly is loaded you can read in these attribute objects, examine their properties, and call their methods.

GetCustomAttributes(), which is used to get assembly attributes, has a couple of overloads. If you call it without specifying any parameters other than an assembly reference, it will simply return all the custom attributes defined for that assembly. You can also call GetCustomAttributes() specifying a second parameter, which is a Type object that indicates the attribute class in which you are interested. In this case, GetCustomAttributes() returns an array consisting of all the attributes present that are of the specified type.

Note that all attributes are retrieved as plain Attribute references. If you want to call any of the methods or properties you defined for your custom attributes, you will need to cast these references explicitly to the relevant custom attribute classes. You can obtain details of custom attributes that are attached to a given data type by calling another overload of Assembly.GetCustomAttributes(), this time passing a Type reference that describes the type for which you want to retrieve any attached attributes. On the other hand, if you want to obtain attributes that are attached to methods, constructors, fields, and so on, you will need to call a GetCustomAttributes() method that is a member of one of the classes MethodInfo, ConstructorInfo, FieldInfo, and so on.

If you only expect a single attribute of a given type, you can call the GetCustomAttribute() method instead, which returns a single Attribute object. You will use GetCustomAttribute() in the WhatsNewAttributes example to find out whether the SupportsWhatsNew attribute is present in the assembly. To do this, you call GetCustomAttribute(), passing in a reference to the WhatsNewAttributes assembly, and the type of the SupportWhatsNewAttribute attribute. If this attribute is present, you get an Attribute instance. If no instances of it are defined in the assembly, you get null. And if two or more instances are found, GetCustomAttribute() throws a System.Reflection.AmbiguousMatchException.

  Attribute supportsAttribute =           Attribute.GetCustomAttributes(assembly1,           typeof(SupportsWhatsNewAttribute)); 

Completing the WhatsNewAttributes Example

You now have enough information to complete the WhatsNewAttributes example by writing the source code for the final assembly in the sample, the LookUpWhatsNew assembly. This part of the application is a console application. However, it needs to reference the other assemblies of WhatsNewAttributes and VectorClass. Although this is going to be a command-line application, you will follow the previous TypeView sample in actually displaying your results in a message box, because there is a lot of text output - too much to show in a console window screenshot.

The file is called LookUpWhatsNew.cs, and the command to compile it is:

 csc /reference:WhatsNewAttributes.dll /reference:VectorClass.dll LookUpWhatsNew.cs 

In the source code of this file, you first indicate the namespaces you want to infer. System.Text is there because you need to use a StringBuilder object again:

  using System; using System.Reflection; using System.Windows.Forms; using System.Text; using Wrox.ProCSharp.VectorClass; using Wrox.ProCSharp.WhatsNewAttributes; namespace Wrox.ProCSharp.LookUpWhatsNew { 

The class that contains the main program entry point as well as the other methods is WhatsNewChecker. All the methods you define are in this class, which also has two static fields: outputText, which contains the text as you build it up in preparation for writing it to the message box, and backDateTo, which stores the date you have selected. All modifications made since this date will be displayed. Normally, you would display a dialog box inviting the user to pick this date, but we don’t want to get sidetracked into that kind of code. For this reason, backDateTo is hard-coded to a value of 1 Feb 2007. You can easily change this date if you want when you download the code:

  class WhatsNewChecker {    static StringBuilder outputText = new StringBuilder(1000);    static DateTime backDateTo = new DateTime(2007, 2, 1); static void Main() {    Assembly theAssembly = Assembly.Load("VectorClass");    Attribute supportsAttribute =       Attribute.GetCustomAttribute(          theAssembly, typeof(SupportsWhatsNewAttribute));     string Name = theAssembly.FullName;    AddToMessage("Assembly: " + Name);    if (supportsAttribute == null)    {       AddToMessage(          "This assembly does not support WhatsNew attributes");       return;    }    else    {       AddToMessage("Defined Types:");    }    Type[] types = theAssembly.GetTypes();    foreach(Type definedType in types)       DisplayTypeInfo(theAssembly, definedType);    MessageBox.Show(outputText.ToString(),       "What\'s New since " + backDateTo.ToLongDateString());    Console.ReadLine(); } 

The Main() method first loads the VectorClass assembly, and verifies that it is marked with the SupportsWhatsNew attribute. You know VectorClass has the SupportsWhatsNew attribute applied to it because you have only recently compiled it, but this is a check that would be worth making if users were given a choice of what assembly they wanted to check.

Assuming that all is well, you use the Assembly.GetTypes() method to get an array of all the types defined in this assembly, and then loop through them. For each one, you call a method, DisplayTypeInfo(), which will add the relevant text, including details of any instances of LastModifiedAttribute, to the outputText field. Finally, you show the message box with the complete text. The DisplayTypeInfo() method looks like this:

  static void DisplayTypeInfo(Assembly theAssembly, Type type) {    // make sure we only pick out classes    if (!(type.IsClass))    {       return;    }    AddToMessage("\nclass " + type.Name);    Attribute [] attribs = Attribute.GetCustomAttributes(type);    if (attribs.Length == 0)    {       AddToMessage("No changes to this class\n");    }    else    {       foreach (Attribute attrib in attribs)       {          WriteAttributeInfo(attrib);       }    }    MethodInfo [] methods = type.GetMethods();    AddToMessage("CHANGES TO METHODS OF THIS CLASS:");    foreach (MethodInfo nextMethod in methods)    {       object [] attribs2 =          nextMethod.GetCustomAttributes(             typeof(LastModifiedAttribute), false);       if (attribs2 != null)       {          AddToMessage(             nextMethod.ReturnType + " " + nextMethod.Name + "()");          foreach (Attribute nextAttrib in attribs2)          {             WriteAttributeInfo(nextAttrib);          }       }    } } 

Notice that the first thing you do in this method is check whether the Type reference you have been passed actually represents a class. Because, in order to keep things simple, you have specified that the LastModified attribute can only be applied to classes or member methods, you would be wasting your time doing any processing if the item is not a class (it could be a class, delegate, or enum).

Next, you use the Attribute.GetCustomAttributes() method to find out if this class does have any LastModifiedAttribute instances attached to it. If it does, you add their details to the output text, using a helper method, WriteAttributeInfo().

Finally, you use the Type.GetMethods() method to iterate through all the member methods of this data type, and then do the same with each method as you did for the class - check if it has any LastModifiedAttribute instances attached to it and, if so, display them using WriteAttributeInfo().

The next bit of code shows the WriteAttributeInfo() method, which is responsible for working out what text to display for a given LastModifiedAttribute instance. Note that this method is passed an Attribute reference, so it needs to cast this to a LastModifiedAttribute reference first. After it has done that, it uses the properties that you originally defined for this attribute to retrieve its parameters. It checks that the date of the attribute is sufficiently recent before actually adding it to the text for display:

  static void WriteAttributeInfo(Attribute attrib) {    LastModifiedAttribute lastModifiedAttrib =       attrib as LastModifiedAttribute;    if (lastModifiedAttrib == null)    {       return;    }    // check that date is in range    DateTime modifiedDate = lastModifiedAttrib.DateModified;    if (modifiedDate < backDateTo)    {       return;    }    AddToMessage("  MODIFIED: " +       modifiedDate.ToLongDateString() + ":");    AddToMessage("    " + lastModifiedAttrib.Changes);    if (lastModifiedAttrib.Issues != null)    {       AddToMessage("    Outstanding issues:" +          lastModifiedAttrib.Issues);    } } 

Finally, here is the helper AddToMessage() method:

        static void AddToMessage(string message)       {          outputText.Append("\n" + message);       }    } } 

Running this code produces the results shown in Figure 12-2.

image from book
Figure 12-2

Notice that when you list the types defined in the VectorClass assembly, you actually pick up two classes: Vector and the embedded VectorEnumerator class. Also notice that because the backDateTo date of 1 Feb is hard-coded in this example, you actually pick up the attributes that are dated 14 Feb (when you added the collection support) but not those dated 14 Jan (when you added the IFormattable interface).




Professional C# 2005 with .NET 3.0
Professional C# 2005 with .NET 3.0
ISBN: 470124725
EAN: N/A
Year: 2007
Pages: 427

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