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Chapter 5. A Primer on Intellectual Property
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Chapter 5.
A Primer on Intellectual Property
Intellectual Property in Action
IP 101
Protecting Your Assets
Summary
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Game Development Business and Legal Guide (Premier Press Game Development)
ISBN: 1592000428
EAN: 2147483647
Year: 2003
Pages: 63
Authors:
Ashley Salisbury
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
More Power to the Numbers Data Sequences and Arrays
Adding Sound Effects to Your Game
Playing Some Tunes CD Audio, MIDI and MP3 Music
Loading and Saving Information Using Files
Appendix A Answers to the Chapter Quizzes
Java How to Program (6th Edition) (How to Program (Deitel))
Declaring Methods with Multiple Parameters
Introduction
Internet and Web Resources
Loading, Displaying and Scaling Images
Exercises
The Lean Six Sigma Pocket Toolbook. A Quick Reference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity
Using DMAIC to Improve Speed, Quality, and Cost
Value Stream Mapping and Process Flow Tools
Variation Analysis
Reducing Lead Time and Non-Value-Add Cost
Selecting and Testing Solutions
Comparing, Designing, and Deploying VPNs
Designing MPLS Layer 3 Site-to-Site VPNs
Deploying MPLS Layer 3 VPNs
Review Questions
IPsec: A Security Architecture for IP
MPLS Configuration on Cisco IOS Software
Command Reference
MPLS VPN Basic Configuration
Option 4: Non-VPN Transit Provider
Configuring L2TPv3 Tunnels for Layer 2 VPN
Configuring L2TPv3 Static Tunnels
Python Standard Library (Nutshell Handbooks) with
The errno Module
The xdrlib Module
The gzip Module
The telnetlib Module
The tty Module
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