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Part II: Understanding Your Computer s Components
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Chapter List
Chapter 4: Looking Inside the Case
Chapter 5: How Your Computer Computes
Chapter 6: The Central Processing Unit
Chapter 7: Random Access Memory
Chapter 8: Understanding the BIOS
Chapter 9: Hard Drives and Other Storage Media
Chapter 10: Understanding Graphics Controllers
Chapter 11: Video Monitors
Chapter 12: Keyboards, Mice, and Other Input Devices
Chapter 13: Sound Cards, Speakers, and Other Audio
Chapter 14: Using USB and FireWire Interfaces
Chapter 15: Using Bluetooth
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PC Users Bible
ISBN: 0470088974
EAN: 2147483647
Year: 2007
Pages: 372
Authors:
John Ross
,
Kelly L. Murdock
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Commands, Variables, and Data Types
Number Crunching Mathematical and Relational Operators and Commands
Basic Graphics Commands
The Art of Using Animated Sprites for 2D Games
Epilogue
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Introduction
Safely Copying an Object
Writing Your Own Stream Manipulators
Generating Random Numbers
Representing a Dynamically Sized Numerical Vector
Developing Tablet PC Applications (Charles River Media Programming)
Introduction to the VB .NET Language
Your First Windows Forms Application
Not Quite a Magic Ball
Using Third-Party Engines
Tablet Fax
MySQL Cookbook
Date-Based Summaries
Skipping Datafile Columns
Extracting and Rearranging Datafile Columns
Comparing a Table to Itself
Creating Forms in Scripts
101 Microsoft Visual Basic .NET Applications
Working with the Microsoft Visual Basic .NET Language
Interacting with the Operating System
GDI+
Securing Applications
Windows Server 2003 for .NET Developers
Professional Struts Applications: Building Web Sites with Struts ObjectRelational Bridge, Lucene, and Velocity (Experts Voice)
The Challenges of Web Application Development
Form Presentation and Validation with Struts
Building a Data Access Tier with ObjectRelationalBridge
Creating a Search Engine with Lucene
Building the JavaEdge Application with Ant and Anthill
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