Chapter 16. Artificial Life, Puzzle Games, and Other Genres


Chapter 16. Artificial Life, Puzzle Games , and Other Genres

This chapter is about a few game genres that aren't as popular as the ones we've already covered: artificial life, puzzle games, and games for girls . That doesn't mean there's anything wrong with them; they have produced some extremely successful games. In fact, because there are fewer games in these categories, the market isn't crowded with look-alike products. Working in one of these genres, you actually have a better chance of creating something distinctly new. However, you might have trouble persuading a conservative producer that a really good puzzle game is a better bet than yet another first-person shooter.

Because we're covering several genres in this chapter, we don't have room to explore the elements of each one; instead, we'll just hit the highlights.



Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
ISBN: 1592730019
EAN: 2147483647
Year: 2003
Pages: 148

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net