Putting It Together


In this chapter, we've covered a lot of diverse ground. By focusing on the functionality of the user interface, we've touched on a lot of other areas of game design.

This is not surprising in itself. The interface is the most important aspect of a computer game ”it's the bottleneck between the player and the game world. It's the most important area of the game to get right. If anything goes wrong here, it doesn't matter what goodies you have hidden behind the interface. Your players won't even bother to go that far.



Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
ISBN: 1592730019
EAN: 2147483647
Year: 2003
Pages: 148

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