[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] names for avatars naming characters 2nd narrative 2nd 3rd 4th versus gameplay 2nd balance between 2nd role of narrative 2nd too much narrative 2nd worksheet 2nd narrative. [See also storytelling] NASCAR 4 sense of speed in driving simulators NASCAR Racing 4 trackside view in driving simulators natural language processing future of game programming 2nd language generation 2nd language recognition 2nd natural selection genetic A-life games 2nd Natural Selection tech-trees in strategy games 2nd nature within game worlds navigation flight simulators navigation prototypes user interface design 2nd NDAs ( nondisclosure agreements) needs of sims The Sims 2nd negative feedback loops (game balance) 2nd Nena Media net payoff strategies game balance Rock, Paper, Scissors example transitive relationships wife's birthday example 2nd Nethack CRPG worksheet storytelling in CRPGs 2nd 3rd networked games. [See online games] networked simulators future of game hardware 2nd networking broadband. [See broadband networking] Neverwinter Nights editor provided with game perspective in CRPGs 2nd scripted gameplay NFL Blitz sports games Nintendo GameCube with Game Boy Advance as controller Nintendo GameCube controllers non-shooters (action games) 2nd 3rd 4th nondisclosure agreements (NDAs) None Men's Morris as strategy game nonlinear narratives 2nd nonplayer characters. [See NPCs] nonuniform rational B-splines (NURBS) future of game programming Nox inventory management opening storyline 2nd themes in CRPGs 2nd NPCs (nonplayer characters) conversations with 2nd scripted conversations 2nd 3rd 4th NURBS (nonuniform rational B-splines) future of game programming |