[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z] file handles files .BMP Windows programs header Resource.h 2nd 3rd Skeleton.h 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th MIDI MCI functions playing MP3 project defined resource Skeleton.rc source code Skeleton.cpp 2nd 3rd 4th 5th Skeleton.h wave playing 2nd 3rd 4th recording music flags flickering animations double buffering 2nd 3rd offscreen bitmap 2nd Fore 2 program sprite managers 2nd 3rd 4th 5th 6th testing Fore program Sprite class 2nd testing 2nd writing program code 2nd 3rd 4th 5th 6th fps 2nd ( frames per second) 2nd computer games television Windows games frame animation frame images sprite animation 2nd frame rate animation fps Windows games frame-based animation 2nd frames game engines frames per second. [See fps]2nd [See fps] Free () method Free() method frequency defined Frogger background 2nd function GameInitialize() functions AddAlien() AddMeteor() AddSprite() BeginPaint() 2nd 3rd 4th 5th BitBlt BitBlt() CreateFile() 2nd CreatePen() CreateSolidBrush() CreateWindow() 2nd DeleteObject() DrawText() Ellipse() EndPaint() 2nd 3rd game engines 2nd 3rd 4th 5th 6th 7th 8th 9th 10th accessor methods constructors deconstructors static pointers GameActivate() 2nd 3rd 4th 5th 6th GameCycle() 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th GameDeactivate() 2nd 3rd 4th 5th GameEnd() 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th GameInitialize() 2nd 3rd 4th 5th 6th 7th 8th 9th GamePaint() 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th GameStart() 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th GetAsyncKeyState() 2nd GetDC() HandleJoystick() 2nd 3rd 4th HandleKeys() 2nd 3rd 4th 5th 6th Space Out game InflateRect() InvalidateRect() joyGetDevCaps() joyGetNumDevs() joyGetPos() 2nd 3rd LineTo() 2nd 3rd LoadIcon() main() mciSendCommand() 2nd 3rd 4th MouseButtonDown() 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th MouseButtonUp() 2nd 3rd 4th MouseMove() 2nd 3rd 4th 5th 6th MoveChicken() 2nd 3rd MoveToEx() 2nd 3rd NewGame() 2nd 3rd OffsetRect() PlaySound() 2nd 3rd 4th Polygon() 2nd PostQuitMessage() ReadFile() 2nd ReadHiScores() Rectangle() 2nd RegisterClassEx() ReleaseDC() SelectObject() SetFrameRate() SpriteCollision() 2nd 3rd 4th 5th 6th 7th 8th 9th SpriteDying() 2nd 3rd 4th TextOut() arguments TransparentBlt 2nd UpdateHiScores() 2nd UpdateSaucer() WinMain() 2nd 3rd 4th 5th WndProc() 2nd 3rd WriteFile() WriteHiScores() |