Index D


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z]

data
       image
               bitmaps  
data types
       BOOL  
       DWORD  
       HINSTANCE  
       JOYSTATE  
       Windows   2nd  
       WORD  
deconstructors
       Bitmap class   2nd   3rd  
       game engines  
       Sprite class   2nd  
DeleteObject() function  
demo mode  
       creating  
       multi-screen  
       overview   2nd  
       Space Out 3 program  
               program code   2nd   3rd   4th   5th   6th   7th  
               testing   2nd  
design
       video games   2nd  
               graphics   2nd  
designing
       animated sprites   2nd   3rd  
       Battle Office   2nd   3rd   4th  
               bitmaps  
               sprites  
       Brainiac game   2nd  
       Henway   2nd  
       Meteor Defense game   2nd   3rd  
               bitmaps  
               sprites  
       Space Out   2nd   3rd   4th  
               bitmaps  
               sprites  
       Sprite class   2nd   3rd  
       sprite managers   2nd   3rd  
       sprites  
               properties   2nd   3rd  
       tile games   2nd  
destroying
       Sprite class  
               deconstructors   2nd  
Dev-C++ (Bloodshed)  
Dev-C++ Web site  
developing
       game engines  
Device Calibration Wizard  
device contexts
       GDI graphics   2nd   3rd  
device independence   2nd  
       GDI (Graphical Device Interface)  
device-dependent bitmaps (DIBs)  
devices
        user input   2nd  
               joysticks   2nd   3rd  
               keyboards   2nd   3rd  
               mouse   2nd   3rd  
DIBs (device-dependent bitmaps)  
digital signals  
digital sound  
       MIDI   2nd  
               advantages  
               playing files  
       sound waves  
               A/D converters  
               amplifications  
               converting waves  
                copyrighted sound  
               sampling sound   2nd  
               Windows waves   2nd   3rd  
DJGPP  
DJGPP Web site  
double buffering   2nd   3rd  
Draw() method   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  
drawing
       Bitmap class   2nd   3rd  
       bitmaps   2nd  
       GDI graphics
               graphics primitive   2nd   3rd  
       Sprite class   2nd  
DrawPart() method  
DrawSprites() method  
DrawText() function  
DWORD data type  



Sams Teach Yourself Game Programming in 24 Hours
Sams Teach Yourself Game Programming in 24 Hours
ISBN: 067232461X
EAN: 2147483647
Year: 2002
Pages: 271

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