[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z] background Frogger 2nd Henway 2nd Background class creating 2nd 3rd 4th animated 2nd 3rd 4th backgrounds games 2nd adding to game engines 2nd 3rd 4th 5th 6th 7th 8th animated 2nd 3rd customizing image backgrounds scrolling 2nd solid types Battle Office designing 2nd 3rd 4th bitmaps sprites master delay playing 2nd sprites testing 2nd writing program code 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th Battle Office 2 program animating program code 2nd testing 2nd BeginPaint() function 2nd 3rd 4th 5th behavioral AI 2nd BitBlt() function 2nd bitmap Henway images Bitmap class 2nd 3rd 4th 5th class definition 2nd code constructors 2nd 3rd deconstructors 2nd 3rd drawing 2nd 3rd requirements bitmap images .BMP files Windows programs device-dependent bitmaps (DIBs) formats overview 2nd sprites bitmap transparency 2nd 3rd 4th Bitmap(dble col)Draw() method bitmaps Battle Office classes creating 2nd device-dependent (DIBs) drawing 2nd GDI graphics Meteor Defense game offscreen 2nd palettes Slideshow program resources 2nd 3rd IDs Space Out splash screens 2nd structure 2nd color table header image data bitmaps. [See also bitmap images] Bloodshed Dev-C++ blue-screening BOOL data type Borland C++Builder bounding rectangle bounds action Sprite Brainiac game creating 2nd designing 2nd libraries playing 2nd resource requirements testing 2nd 3rd wave sounds 2nd program code 2nd 3rd resources 2nd 3rd 4th testing writing game code 2nd 3rd 4th 5th 6th 7th brushes GDI graphics creating selecting 2nd GDI paint brushes bTrans argument buffers defined buttons joysticks |