Maya 7 for Windows and Macintosh: Visual Quickstart Guide


book cover
Maya 7 for Windows and Macintosh: Visual Quickstart Guide
By Danny Riddell,, Morgan Robinson,, Nathaniel Stein
...............................................
Publisher: Peachpit Press
Pub Date: April 12, 2006
Print ISBN-10: 0-321-34899-0
Print ISBN-13: 978-0-321-34899-9
Pages: 560
 



Table of Contents  | Index
overview

Adding tools that allow users to realize the 2D Toon look of comic books, cartoons, manga and anime; create spectacular clothing, fur or long hair for characters; and move data quickly back and forth between Maya and Adobe Photoshop or Illustrator, an already cool program just got even cooler. Here to take budding animators and modelers from 0 to 60 fast in Maya 7 is the eagerly anticipated update to everybody's favorite Maya tome: Maya 7: Visual QuickStart Guide! In these pages, best-selling authors Danny Riddell and Steve Anzovin use a combination of task-based instruction and strong visual aids to take readers step by step through all of Maya's essentials: unsurpassed character rigging and posing, integration with essential production tolls such as Photoshop, Illustrator, Flash and more. Both beginning users, who want a thorough introduction to the topic, and more advanced users, who are looking for a convenient reference, will find what they need here in straightforward language and through readily accessible examples, peppered with tons of timesaving tips and tricks. By the end of the volume, users will be creating their own alternate universes in Maya 7!



book cover
Maya 7 for Windows and Macintosh: Visual Quickstart Guide
By Danny Riddell,, Morgan Robinson,, Nathaniel Stein
...............................................
Publisher: Peachpit Press
Pub Date: April 12, 2006
Print ISBN-10: 0-321-34899-0
Print ISBN-13: 978-0-321-34899-9
Pages: 560
 



Table of Contents  | Index

   Copyright
   Acknowledgements
    Chapter i.  Introduction
      Who Is This Book For?
      What You Will Need
      Maya Versions and Flavors
      Additional Resources
    Chapter 1.  Maya Basics
      About Maya
      Maya's Interface
      Beginning a Project
      Importing, Exporting, and Referencing
      Maya Help
    Chapter 2.  Navigating and Changing the Interface
      Dollying, Tracking, and Tumbling
      Using the View Menu
      Changing the Layout
      Changing the Interface
      About Display Options and Smoothness
      Keyboard Shortcuts
    Chapter 3.  Creating Primitives and Text
      About Primitive Types
      About NURBS Primitives
      About Polygon Primitives
      About Subdiv Primitives
      About Text
      Naming Objects
      About Construction History
    Chapter 4.  Transforming Objects and Components
      Moving, Rotating, and Scaling Objects
      About Pivot Points
      Duplication Options
      Mirroring and Instancing Objects
      SoftModifying Objects
    Chapter 5.  Selection Modes, Hiding, and Templating
      Selecting Objects
      Selection Modes and Masks
      Using Quick Select Sets
      Hiding and Templating
      About Layers
    Chapter 6.  Grouping, Parenting, and Aligning
      Grouping
      Parenting
      Grouping vs. Parenting
      Aligning and Snapping Objects
      The Snap Align Tools
    Chapter 7.  Nurbs Curves and Surfaces
      About NURBS Objects
      About Nurbs Curves
      Creating NURBS Curves
      Editing NURBS Curves
      Opening, Closing, and Attaching Curves
      Altering Whole Curves
      Interactions Between Curves
      Circular 2D fillets
      Creating Surfaces from Curves
      Surface Curves and Trims
      Modifying and Matching NURBS Surfaces
    Chapter 8.  Polygons
      Modeling Polygons
      Creating and Deleting Polygon Components
      Splitting and Merging Polygon Components
      Subdividing and Merging
      Refining Polygons
      Surface Normals and Display
    Chapter 9.  Subdiv Surfaces
      Subdiv Surface Components
      Refining Subdiv Surfaces
      Creasing Subdiv Surfaces
      Mirroring and Subdivs
      Subdiv Hierarchies
      Working in Polygon Mode
      Sculpting Subdivs
    Chapter 10.  Skeletons And Rigging
      About Joints
      Adjusting Hierarchies
      About IK Handles and Solvers
      About Spline IK
      About Constraints
      The Connection Editor
      Basic Rigging
    Chapter 11.  Parenting and Binding to a Skeleton
      Parenting to a Skeleton
      Using Rigid Bind
      Editing rigid skins
      Using Smooth Bind
      Editing smooth skins
    Chapter 12.  Animation
      Animation Controls
      About Setting Keyframes
      Setting Animation Preferences
      Importing Sound Files
      About the Graph Editor
      About the Dope Sheet
      Muting Animation Channels
      Ghosting
      Path Animation
      About the Trax Editor
      Previewing Your Animation
    Chapter 13.  Deformers
      Nonlinear Deformers
      Blend Shapes
      Lattices
      Clusters
      Sculpt Deformers
      Jiggle Deformers
      Wire Deformers
      Wrinkle Deformers
      Wrap Deformers
      About Deformer Weights
      About the Deformation Order
      Hiding, Showing, and Deleting Deformers
    Chapter 14.  Shaders, Materials, and Mapping
      About the Hypershade
      About IPR Renders
      About Materials
      About Texture-Mapping NURBS Surfaces
      Combining Materials
      About Projection Maps
      About Texturing Polygons
      Editing UVs
      Swimming Textures
      Texturing Using Painting Tools
    Chapter 15.  Creating Lights
      About Lighting
      Setting Up for Lighting
      About Lights
      Mapping Images to Lights
      Looking Through a Light
      Light Linking
      About Shadows
    Chapter 16.  Cameras and Rendering
      About Cameras
      About Rendering
      About the Maya Software Renderer
      About the Maya Hardware Renderer
      About the Maya Vector Renderer
      About Mental Ray
      About Render Layers
    Chapter 17.  MEL and Expressions
      About the Script Editor
      About MEL Commands
      About Variables
      About Loops and If Statements
      About Procedures
      Using MEL Scripts
      Using Expressions
    Chapter 18.  Dynamics
      Particles
      Emitters
      Render Types
      Fields
      Collisions
      Rigid-Body Dynamics
      Soft-Body Dynamics
      Effects
      The Dynamic Relationships Editor
   Index