Flylib.com
List of Sidebars
Previous page
Table of content
Chapter 1: Understanding the Flash 8 Framework
Introducing Flash Player 8
Chapter 3: Planning Flash Projects
Information Architects
Chapter 5: Drawing in Flash
Adjusting Drawing Settings
Chapter 6: Symbols, Instances, and The Library
Resolving conflicts between Library assets
Graphic symbols versus Movie Clip symbols
Editing and Developing
Chapter 10: Animation Strategies
Keeping Ideas Fresh
Chapter 11: Timeline Animation
Frame Rate and Animation Timing
Read This Before Using Create Motion Tween
Chapter 15: Adding Sound
MP3s Demystified
How Sound Is Stored in a Flash Movie
Chapter 16: Importing Artwork
Raster Images: Resolution, Dimensions, and Bit Depth
Chapter 17: Displaying Video
XML Schemas for Cue Points
Using Appropriate Data Rates with Your Target Audience
Chapter 18: Understanding Actions and Event Handlers
Deprecated and Incompatible Actions: What Are They?
Chapter 19: Building Timelines and Interactions
What Is Dot Syntax?
Paths in Flash 4 or Earlier Movies
Chapter 20: Making Your First Flash 8 Project
Main Timeline versus Scene Structure
Chapter 21: Publishing Flash Movies
One Reason to Use Imported MP3 Files
A Word about the Export Movie Command
Chapter 23: Using the Flash Player and Projector
The Flash Player on Mobile Devices
Chapter 24: Knowing the Nuts and Bolts of Code
Using Esc Shortcut Keys for Actions
Using the #include Action
Subroutines in Flash Player 4 or Flash Lite 1.0/1.1 Movies
Chapter 26: Using Functions and Arrays
Strict Typing in ActionScript 2.0
Emulating Arrays in Flash Player 4 or Flash Lite 1.0/1.1 Movies
Chapter 28: Sharing and Loading Assets
_level0 or _root: What's the Difference?
loadMovie() versus loadMovieNum()
Loading External Files Through Proxy Servers
Chapter 31: Creating a Game in Flash
A Quick Overview of Events and the EventDispatcher Class
Chapter 32: Managing and Troubleshooting Flash Movies
Simulating the trace() Action Online
Using the Debug Version of Flash Player 8
Layer Order and Execution Order
Chapter 33: Using Components
Different Flash MX Components
For Uncompiled Components Only: Component Definition Dialog Box
Chapter 36: Working with Raster Graphics
Color Management in Photoshop
Appendix D: Digital Video Basics
Comparing Video Sources
Previous page
Table of content
Macromedia Flash8 Bible
ISBN: 0471746762
EAN: 2147483647
Year: 2006
Pages: 395
Authors:
Robert Reinhardt
,
Snow Dowd
BUY ON AMAZON
Crystal Reports 9 on Oracle (Database Professionals)
Connectivity, Authentication, and Privileges
Oracle Structures
Oracle SQL
Optimizing: The Oracle Side
Data Dictionary Report
MySQL Stored Procedure Programming
Loops
Built-in Functions
Creating and Using Cursors
Reducing Network Traffic with Stored Programs
Cursors
File System Forensic Analysis
Summary
Bibliography
Background
FAT
Bibliography
Sap Bw: a Step By Step Guide for Bw 2.0
Creating an InfoCube
Other InfoCube Design Techniques
Aggregates
Generic R/3 Data Extraction
Performance Tuning
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
Job scheduling Versus Workflow
Downloading and Installing Quartz
Whos Using Quartz?
Conclusion
Configuring Quartz Datasources
Understanding Digital Signal Processing (2nd Edition)
REPRESENTING REAL SIGNALS USING COMPLEX PHASORS
Chapter Eleven. Signal Averaging
FIXED-POINT BINARY FORMATS
HIGH-SPEED VECTOR MAGNITUDE APPROXIMATION
APPROXIMATE ENVELOPE DETECTION
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies