List of Sidebars


Chapter 1: Understanding the Flash 8 Framework

Introducing Flash Player 8

Chapter 3: Planning Flash Projects

Information Architects

Chapter 5: Drawing in Flash

Adjusting Drawing Settings

Chapter 6: Symbols, Instances, and The Library

Resolving conflicts between Library assets
Graphic symbols versus Movie Clip symbols
Editing and Developing

Chapter 10: Animation Strategies

Keeping Ideas Fresh

Chapter 11: Timeline Animation

Frame Rate and Animation Timing
Read This Before Using Create Motion Tween

Chapter 15: Adding Sound

MP3s Demystified
How Sound Is Stored in a Flash Movie

Chapter 16: Importing Artwork

Raster Images: Resolution, Dimensions, and Bit Depth

Chapter 17: Displaying Video

XML Schemas for Cue Points
Using Appropriate Data Rates with Your Target Audience

Chapter 18: Understanding Actions and Event Handlers

Deprecated and Incompatible Actions: What Are They?

Chapter 19: Building Timelines and Interactions

What Is Dot Syntax?
Paths in Flash 4 or Earlier Movies

Chapter 20: Making Your First Flash 8 Project

Main Timeline versus Scene Structure

Chapter 21: Publishing Flash Movies

One Reason to Use Imported MP3 Files
A Word about the Export Movie Command

Chapter 23: Using the Flash Player and Projector

The Flash Player on Mobile Devices

Chapter 24: Knowing the Nuts and Bolts of Code

Using Esc Shortcut Keys for Actions
Using the #include Action
Subroutines in Flash Player 4 or Flash Lite 1.0/1.1 Movies

Chapter 26: Using Functions and Arrays

Strict Typing in ActionScript 2.0
Emulating Arrays in Flash Player 4 or Flash Lite 1.0/1.1 Movies

Chapter 28: Sharing and Loading Assets

_level0 or _root: What's the Difference?
loadMovie() versus loadMovieNum()
Loading External Files Through Proxy Servers

Chapter 31: Creating a Game in Flash

A Quick Overview of Events and the EventDispatcher Class

Chapter 32: Managing and Troubleshooting Flash Movies

Simulating the trace() Action Online
Using the Debug Version of Flash Player 8
Layer Order and Execution Order

Chapter 33: Using Components

Different Flash MX Components
For Uncompiled Components Only: Component Definition Dialog Box

Chapter 36: Working with Raster Graphics

Color Management in Photoshop

Appendix D: Digital Video Basics

Comparing Video Sources




Macromedia Flash 8 Bible
Macromedia Flash8 Bible
ISBN: 0471746762
EAN: 2147483647
Year: 2006
Pages: 395

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