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Table of content
Chapter 1: Understanding the Flash 8 Framework
Introducing Flash Player 8
Chapter 3: Planning Flash Projects
Information Architects
Chapter 5: Drawing in Flash
Adjusting Drawing Settings
Chapter 6: Symbols, Instances, and The Library
Resolving conflicts between Library assets
Graphic symbols versus Movie Clip symbols
Editing and Developing
Chapter 10: Animation Strategies
Keeping Ideas Fresh
Chapter 11: Timeline Animation
Frame Rate and Animation Timing
Read This Before Using Create Motion Tween
Chapter 15: Adding Sound
MP3s Demystified
How Sound Is Stored in a Flash Movie
Chapter 16: Importing Artwork
Raster Images: Resolution, Dimensions, and Bit Depth
Chapter 17: Displaying Video
XML Schemas for Cue Points
Using Appropriate Data Rates with Your Target Audience
Chapter 18: Understanding Actions and Event Handlers
Deprecated and Incompatible Actions: What Are They?
Chapter 19: Building Timelines and Interactions
What Is Dot Syntax?
Paths in Flash 4 or Earlier Movies
Chapter 20: Making Your First Flash 8 Project
Main Timeline versus Scene Structure
Chapter 21: Publishing Flash Movies
One Reason to Use Imported MP3 Files
A Word about the Export Movie Command
Chapter 23: Using the Flash Player and Projector
The Flash Player on Mobile Devices
Chapter 24: Knowing the Nuts and Bolts of Code
Using Esc Shortcut Keys for Actions
Using the #include Action
Subroutines in Flash Player 4 or Flash Lite 1.0/1.1 Movies
Chapter 26: Using Functions and Arrays
Strict Typing in ActionScript 2.0
Emulating Arrays in Flash Player 4 or Flash Lite 1.0/1.1 Movies
Chapter 28: Sharing and Loading Assets
_level0 or _root: What's the Difference?
loadMovie() versus loadMovieNum()
Loading External Files Through Proxy Servers
Chapter 31: Creating a Game in Flash
A Quick Overview of Events and the EventDispatcher Class
Chapter 32: Managing and Troubleshooting Flash Movies
Simulating the trace() Action Online
Using the Debug Version of Flash Player 8
Layer Order and Execution Order
Chapter 33: Using Components
Different Flash MX Components
For Uncompiled Components Only: Component Definition Dialog Box
Chapter 36: Working with Raster Graphics
Color Management in Photoshop
Appendix D: Digital Video Basics
Comparing Video Sources
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Table of content
Macromedia Flash8 Bible
ISBN: 0471746762
EAN: 2147483647
Year: 2006
Pages: 395
Authors:
Robert Reinhardt
,
Snow Dowd
BUY ON AMAZON
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Presenting InfoPath 2003 SP-1
Validating Form Data
Adding Views to a Template
Setting Form Template and Digital Signing Options
Writing Advanced Event Handlers
Oracle Developer Forms Techniques
Taking Advantage of PL/SQL 2.x in Forms
Summary
Enhancing the Function of Exit Form
Summary
Basing a Block on a Stored Procedure Involving Object Tables
Visual C# 2005 How to Program (2nd Edition)
Computer Organization
Structuring Data
Simple Object Access Protocol (SOAP)
Self-Referential Classes
G.2. Basic XHTML Tables
Cisco CallManager Fundamentals (2nd Edition)
Calling Search Spaces and Partitions
Troubleshooting
Overview of Station Devices Supported by CallManager
SCCP Station Devices
Summary
Introducing Microsoft ASP.NET AJAX (Pro - Developer)
The AJAX Revolution
The Microsoft Client Library for AJAX
The Pulsing Heart of ASP.NET AJAX
The AJAX Control Toolkit
Remote Method Calls with ASP.NET AJAX
HTI+ Home Technology Integrator & CEDIA Installer I All-In-One Exam Guide
Connector Types and Uses
Troubleshooting a Home Network
Distributed Audio System Basics
Installing a Home Lighting Control System
Home Security Surveillance Systems
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