Foundation ActionScript Animation: Making Things Move! | |
by Keith Peters | |
Friends of Ed 2006 (400 pages) | |
ISBN:1590595181 | |
Providing principles of animation, basics of ActionScript, trigonometry, and Flash rendering methods, this exciting book will teach you how to use Flash ActionScript to move objects in your movies, rather than letting Flash s tween engine do it for you. |
Table of Contents | |||
Foundation ActionScript Animation ”Making Things Move! | |||
Foreword | |||
Introduction | |||
Part One - ActionScripted Animation Basics | |||
Chapter 1 | - | Basic Animation Concepts | |
Chapter 2 | - | Basics of ActionScript for Animation | |
Chapter 3 | - | Trigonometry for Animation | |
Chapter 4 | - | Rendering Techniques | |
Part Two - Basic Motion | |||
Chapter 5 | - | Velocity and Acceleration | |
Chapter 6 | - | Boundaries and Friction | |
Chapter 7 | - | User Interaction ”Moving Objects Around | |
Part Three - Advanced Motion | |||
Chapter 8 | - | Easing and Springing | |
Chapter 9 | - | Collision Detection | |
Chapter 10 | - | Coordinate Rotation and Bouncing Off Angles | |
Chapter 11 | - | Billiard Ball Physics | |
Chapter 12 | - | Particle Attraction and Gravity | |
Chapter 13 | - | Forward Kinematics ”Making Things Walk | |
Chapter 14 | - | Inverse Kinematics ”Dragging and Reaching | |
Part Four - 3D Animation | |||
Chapter 15 | - | 3D Basics | |
Chapter 16 | - | 3D Lines and Fills | |
Chapter 17 | - | Backface Culling and 3D Lighting | |
Part Five - Additional Techniques | |||
Chapter 18 | - | Matrix Math | |
Chapter 19 | - | Tips and Tricks | |
List of Figures | |||
List of Tables |