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You now have the basics of 3D under your belt, and youve seen most of the basic motion code adapted for 3D. I have to say I kind of surprised myself by the number of times I was able to say, This is the same as 2D, you just have to add a z variable. . ., or something of the sort . I thought there would be more complex stuff to explain here, but most of it turned out to be rather simple.
Youll use a lot of what you learned here in the next chapter, where you actually begin to sculpt 3D forms with points and lines.
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