[ LiB ] |
In the previous chapter, I showed you the complete baseline for the SimpleMUD, which included everything dealing with entities, databases, logs, items, players, and the three connection handlers. Unfortunately, with all that code, you still don't have anything more than a glorified chat program.
This chapter takes the game to the next level, by adding the mapping system, as well as stores and training rooms, which are special types of rooms.
In this chapter, you will learn how to:
Add a simple map system to the game
Add stores to the game
Add training rooms to the game
Implement the new commands dealing with maps, stores, and training rooms
Implement the new item getting-and-dropping commands
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