Table of contents

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  Table of Contents
MUD GAME PROGRAMMING
By Ron Penton
 
Publisher : Premier Press
Pub Date : 2003
ISBN : 1-59200-090-8
Pages : 704
    buy print version
    Dedication
    Acknowledgments
    About the Author
    Letter from the Series Editor
    Introduction
      History
      MUD Design
      Expectations
      Book Layout
      Let's Get Ready to Rumble
    Part ONE:  The Basics
      Chapter 1.  Introduction to Network Programming
      Why Learn the Basics?
      History of Communication Networks in a Nutshell
      IP Philosophy and Layered Hierarchy
      Common Transport Protocols
      Information on Networking Protocols
      Summary
      Chapter 2.  Winsock/Berkeley Sockets Programming
      Byte Ordering
      What Is a Socket?
      Sockets API
      Domain Name System
      Demo 2.1 Hello Internet Server
      Demo 2.2 Hello Internet Client
      Using select() to Avoid Multithreading
      Demo 2.3 Hello Internet Server v2
      Demo 2.4 Hello Internet Client v2
      Summary
      Chapter 3.  Introduction to Multithreading
      What Is Multithreading?
      ThreadLib
      Demo 3.1Basic Threading
      Demo 3.2Yielding
      ThreadLib Mutexes
      Demo 3.3Mutexes
      Summary
      Chapter 4.  The Basic Library
      Big Numbers
      What Time Is It?
      Strings
      Logging
      Summary
      Chapter 5.  The Socket Library
      Sockets API Wrapper Classes and Functions
      Connections, Managers, and Policies, Oh My!
      Summary
      Chapter 6.  Telnet Protocol and a Simple Chat Server
      Telnet
      ConnectionHandler Class
      Creating a Telnet Protocol Class
      Demo 6.2SimpleChat
      Summary
    Part TWO:  Creating a SimpleMUD
      Chapter 7.  Designing the SimpleMUD
      Choosing Game Characteristics
      Setting
      Players
      Items
      Here There Be Dragons!
      It's a Small World, After All
      Come and See What's in Store
      Mortal Combat
      I Command Thee
      Summary
      Chapter 8.  Items and Players
      Groundwork
      Logs
      Attributes
      Items
      Populating Your Realm with Players
      Handler Design
      Demo 8.1The SimpleMUD Baseline: The Core, Players, and Items
      Summary
      Chapter 9.  Maps, Stores, and Training Rooms
      Adding New Features to the Baseline
      Ch-Ch-Ch-Changes
      Running the Improved SimpleMUD
      Summary
      Chapter 10.  Enemies, Combat, and the Game Loop
      Enemies and Enemy Templates
      Databases
      Game Loop
      Game Additions
      Running the Final Version
      Summary
    Part THREE:  Creating a BetterMUD
      Chapter 11.  The BetterMUD
      Idea Behind the BetterMUD
      Logic Modules
      Overall Physical Design
      Summary
      Chapter 12.  Entities, Accessors, and Databases
      Basic Entity Concepts
      Databases
      Summary
      Chapter 13.  Entities and Databases Continued
      Databanks
      Entities
      Databases
      Accessors
      Summary
      Chapter 14.  Scripts, Actions, Logic, and Commands
      Scripts
      Actions
      Logic
      Commands
      Summary
      Chapter 15.  Game Logic
      Game Module
      Overall Module Design
      The Meat of the Game
      Main Function
      Summary
      Chapter 16.  The Networking System
      Files
      A Better Design
      A Better Telnet
      Handler Design
      Summary
      Chapter 17.  Python
      Python Language
      Integrating Python and C++
      BetterMUD's Python Library
      Exposing C++ to Python
      Exposing the BetterMUD to Python
      Summary
      Chapter 18.  Making the Game
      Login Script
      Python Script Base Class
      Command Scripts
      Logic Scripts
      Summary
      Chapter 19.  Conclusion
      Picking Features
      The Future
      Resources
      Concluding the Conclusion
      Chapter 20.  What's on the CD?
      Libraries
      The MUDs
      The Goodies
      Appendixes
      Let's Get Ready to Rumble
[ LiB ]


MUD Game Programming
MUD Game Programming (Premier Press Game Development)
ISBN: 1592000908
EAN: 2147483647
Year: 2003
Pages: 147
Authors: Ron Penton

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