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MUD Game Programming Authors: Penton R. Published year: 2003 Pages: 141-146/147 |
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You've reached the end of the book. I hope you found it interesting and entertaining. If you have any questions at all, feel free to contact me at MUDBook@RonPenton.net, or log into the BetterMUD or the SimpleMUD, which I have running on Dune.net:
SimpleMUD: telnet://dune.net:5100
BetterMUD: telnet://dune.net:5110
I can't promise that I'll always be there, of course, but I'll be running the servers as long as I possibly can (at least two years if interest holds up). Don't be scared if my version of the BetterMUD doesn't look like the version of the BetterMUD on the CD; I'll be slowly improving on it and adding scripts for all occasions. I'll always have the script source code for my version available at my website, http://ronpenton.net/MUDBook/. Also, if I do change the MUDs from dune.net (if http://dune.net goes out of business or something), I'll be sure to tell you where I've moved them on my website as well.
I look forward to meeting you there!
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The CD contains all kinds of goodies dealing with MUDs and MUD programming.
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The three libraries, BasicLib, SocketLib, and ThreadLib, are stored in the directory /Libraries on the CD. Feel free to use the code in them for whatever you want.
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The two MUDsSimpleMUD and BetterMUDare stored within the /SimpleMUD and /BetterMUD directories on the CD, respectively. You're free to take them and modify them however you wish, and run them on your own.
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I've included a bunch of goodies on the CD, including a few popular free Telnet programs, so you can start playing MUDs on your own if you don't already have a Telnet program.
The distributions for the Python programming language, as well as the SWIG wrapper generator program (both used in Chapter 17) are in the /Goodies directory as well.
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The appendixes contain all the auxiliary information you might need to know. They are on the CD but not printed in the book.
Setting up the compilers for the code in the book was a difficult task for me, since I had to make sure the code ran on three different compilers at the same time. Because of the complexity of this task, compilation information and instructions are gathered into this appendix instead of being covered in separate chapters.
There are so many things that can go wrong when you're dealing with socket programming, and there are a ton of error codes detailing what went wrong. This appendix lists all the common error codes and what they mean in plain English.
C++ and STL are requirements for this book, but no one can possibly be required to remember every little quirk and detail about them. Because of this, I've included this simple primer that enables you to refresh your memory on the features you may have forgotten.
This is a bonus appendix from my Data Structures book on how to use templates.
This is a glossary of all the fancy terms and acronyms used throughout the book.
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MUD Game Programming Authors: Penton R. Published year: 2003 Pages: 141-146/147 |