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As a designer, your job (to the best of your knowledge) is to list all the needed artwork and the vision you have of your game to the artists. But they have to see the same vision you do. Since this is an internal design document and not a product for sale, provide detailed photographs and pictures of your world from any source. Borrow from the Internet, scan photos from books and magazines, and get on paper the closest visual to what you are envisioning as possible.
Multiplayer button and Multiplayer Mouse Over
Next Level Congratulations
Bet indicator | Marks the player who initially started the betting |
Deal indicator | Marks the player who is dealer |
IconG5carddraw | Icon on green table for Five Card Draw Poker |
IconG5carddrawjb | Icon on green table for Five Card Draw Poker Jacks or Better |
IconG5cardstud | Icon on green table for Five Card Stud Poker |
IconG7cardstud | Icon on green table for Seven Card Stud Poker |
IconGChicagoHi | Icon on green table for Chicago Hi Poker |
IconGChicagoLow | Icon on green table for Chicago Lo Poker |
IconGOmaha | Icon on green table for Omaha Poker |
IconGTexasholdEm | Icon on green table for Texas Hold ’Em Poker |
IconB5carddraw | Icon on blue table for Five Card Draw Poker |
IconB5carddrawjb | Icon on blue table for Five Card Draw Poker Jacks or Better |
IconB5cardstud | Icon on blue table for Five Card Stud Poker |
IconB7cardstud | Icon on blue table for Seven Card Stud Poker |
IconBChicagoHi | Icon on blue table for Chicago Hi Poker |
IconBChicagoLow | Icon on blue table for Chicago Lo Poker |
IconBOmaha | Icon on blue table for Omaha Poker |
IconBTexasholdEm | Icon on blue table for Texas Hold ’Em Poker |
A tournament is a four-player game for a preset “entry fee” where the winner gets an additional money prize and in some rooms a “prize” to be added to their Prize Vault (or trophy room). All players keep their winnings. Early exiting from the room forfeits the “entry fee.” Reputation points needed to advance to the other floors are gained by participating in tournaments. The player with the most money after 20 hands of poker (any variation but only one per tournament) wins.
Floor | Level | Next Floor Points | Ante Min | Ante Max | Entry Fee | VIP Points |
---|---|---|---|---|---|---|
1 | 1 | 100 | $20 | $50 | $1,000 | 15, 10, 5, 3 |
2 | 100 | $50 | $200 | $5,000 | 25, 20, 10, 5 | |
3 | 100 | $250 | $1,000 | $25,000 | 35, 25, 15, 10 | |
2 | 1 | 1100 | $50 | $200 | $5,000 | 150, 100, 50, 30 |
2 | 1100 | $250 | $1,000 | $25,000 | 250, 200, 100, 50 | |
3 | 1100 | $1,000 | $5,000 | $100,000 | 350, 250, 150, 100 | |
3 | 1 | 1100 | $250 | $1,000 | $25,000 | 1500,1000, 500, 300 |
2 | 1100 | $1,000 | $5,000 | $100,000 | 2500, 2000, 1000, 500 | |
3 | 1100 | $5,000 | $20,000 | $500,000 | 3500, 2500, 1500, 1000 | |
4 | 1 | 0 | $20,000 | $50,000 | $2,500,000 |
RomanLobby | The first floor’s lobby |
RomanBouncer | The bouncer in front of the elevator |
RomanBouncerText | The bouncer’s text when accessing the elevator |
RomanCashMO | Enter the cashier’s cage mouse over |
RomanElevUpMO | Access the elevator up mouse over (first floor) |
RomanExitMO | Exit the game (and save) mouse over |
RomanGrandMaster | Enter the Grandmaster button (play Trevor) Only displayed when player has enough reputation points to access the “Special Floor” and has not played Trevor yet |
RomanGrandMasterMO | Enter the Grandmaster button mouse over |
RomanPokMO | Play the non-tournament Poker Room mouse over |
RomanPrizeMO | Enter the Prize Vault mouse over |
RomanSlotsMO | Enter the Slot Machine Room mouse over |
RomanTournMO | Play in a poker tournament mouse over |
Roman Table
Roman Deal normal, mouse over, on click buttons
Roman Lobby normal, mouse over, on click buttons
Roman Stats Screen normal, mouse over, on click buttons
Profiles Turn On and Turn Off buttons
Profile Exit normal and mouse over button
Roman Table
Roman Deal normal, mouse over, on click buttons
Roman Lobby normal, mouse over, on click buttons
Roman Stats Screen normal, mouse over, on click buttons
Roman Table
Roman Deal normal, mouse over, on click buttons
Roman Lobby normal, mouse over, on click buttons
Roman Stats Screen normal, mouse over, on click buttons
Profiles Turn On and Turn Off buttons
Profile Exit normal and mouse over button
OrientalLobby | The second floor’s lobby |
OrientalBouncer | The bouncer in front of the elevator |
OrientalBouncerText | The bouncer’s text when accessing the elevator |
OrientalCashMO | Enter the cashier’s cage mouse over |
OrientalElevUpMO | Elevator up mouse over (to third floor, if able) |
OrientalElevDownMO | Elevator down mouse over (to first floor) |
OrientalExitMO | Exit the game (and save) mouse over |
OrientalGrandMaster | Enter the Grandmaster button (play Trevor) |
OrientalGrandMasterMO | Enter the Grandmaster button mouse over |
OrientalPokMO | Play the non-tournament Poker Room mouse over |
OrientalPrizeMO | Enter the Prize Vault mouse over |
OrientalSlotsMO | Enter the Slot Machine Room mouse over |
OrientalTournMO | Play in a poker tournament mouse over |
LeftPot | Animation of fire spiraling out of the left pot |
RightPot | Animation of fire spiraling out of the right pot |
(Programming note: Offset the two pots’ spiraling fire so they look more natural.)
Oriental Table
Oriental Deal normal, mouse over, on click buttons
Oriental Lobby normal, mouse over, on click buttons
Oriental Stats Screen normal, mouse over, on click buttons
Profiles Turn On and Turn Off buttons
Profile Exit normal and mouse over button
Oriental Table
Oriental Deal normal, mouse over, on click buttons
Oriental Lobby normal, mouse over, on click buttons
Oriental Stats Screen normal, mouse over, on click buttons
Oriental Table
Oriental Deal normal, mouse over, on click buttons
Oriental Lobby normal, mouse over, on click buttons
Oriental Stats Screen normal, mouse over, on click buttons
Profiles Turn On and Turn Off buttons
Profile Exit normal and mouse over button
EgyptianLobby | The third floor’s lobby |
EgyptianBouncer | The bouncer in front of the elevator |
EgyptianBouncerText | The bouncer’s text when accessing the elevator |
EgyptianCashMO | Enter the cashier’s cage mouse over |
EgyptianElevUpMO | Elevator up mouse over (to third floor, if able) |
EgyptianElevDownMO | Elevator down mouse over (to first floor) |
EgyptianExitMO | Exit the game (and save) mouse over |
EgyptianGrandMaster | Enter the Grandmaster button (play Trevor) |
EgyptianGrandMasterMO | Enter the Grandmaster button mouse over |
EgyptianPokMO | Play the non-tournament Poker Room mouse over |
EgyptianPrizeMO | Enter the Prize Vault mouse over |
EgyptianSlotsMO | Enter the Slot Machine Room mouse over |
EgyptianTournMO | Play in a poker tournament mouse over |
LeftTorch | Animation of fire flickering from the left torch |
RightTorch | Animation of fire flickering from the right torch |
(Programming note: Offset the two torches’ flickering fire so they look more natural.)
Egyptian Table
Egyptian Deal normal, mouse over, on click buttons
Egyptian Lobby normal, mouse over, on click buttons
Egyptian Stats Screen normal, mouse over, on click buttons
Profiles Turn On and Turn Off buttons
Profile Exit normal and mouse over button
Egyptian Table
Egyptian Deal normal, mouse over, on click buttons
Egyptian Lobby normal, mouse over, on click buttons
Egyptian Stats Screen normal, mouse over, on click buttons
Egyptian Table
Egyptian Deal normal, mouse over, on click buttons
Egyptian Lobby normal, mouse over, on click buttons
Egyptian Stats Screen normal, mouse over, on click buttons
Profiles Turn On and Turn Off buttons
Profile Exit normal and mouse over button
Boiler Room Table
Boiler Room Deal normal, mouse over, on click buttons
Boiler Room Lobby normal, mouse over, on click buttons
Boiler Room Stats Screen normal, mouse over, on click buttons
Profiles Turn On and Turn Off buttons
Profile Exit normal and mouse over button
Profile
Poses
Mouth Animations
Phonemes for each of Yvette’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” “uh,” and a smile)
Animated Eyes
For each of Yvette’s poses, the eyes should blink, look mad, smile, and open wide.
Profile
Poses
Mouth Animations
Phonemes for each of Sven’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” and “uh”)
Animated Eyes
For each of Sven’s poses, the eyes should blink, look mad, and open wide.
Profile
Poses
Mouth Animations
Phonemes for each of Hoyt’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” “uh,” and a smile)
Animated Eyes
For each of Hoyt’s poses, the eyes should blink, look mad, half-open, and open wide.
Profile
Poses
Mouth Animations
Phonemes for each of Melvis’ poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” “uh,” a smile, and a sneer—of course!)
Animated Eyes
For each of Melvis’ poses, the eyes should blink, look mad, brow up, left brow up, and right brow up.
Profile
Poses
Mouth Animations
Phonemes for each of Jacqueline’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” “uh,” and a smile)
Animated Eyes
For each of Jacqueline’s poses, the eyes should blink, look mad, smile, and open wide.
Profile
Poses
Mouth Animations
Phonemes for each of Mortimer’s poses (“ah,” “ee,” “eh,” “mm,” “oh,” “oo,” “sah,” “seh,” “smm,” “soh,” and a smile)
Animated Eyes
For each of Mortimer’s poses, the eyes should blink, look mad, smile, and open wide.
Profile
Poses
Mouth Animations
Phonemes for each of Lizzie’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” “uh,” and a smile)
Animated Eyes
For each of Lizzie’s poses, the eyes should blink, look mad, and open wide.
Profile
Poses
Mouth Animations
Phonemes for each of Qiangsheng’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” “uh,” and a smile)
Animated Eyes
For each of Qiangsheng’s poses, the eyes should blink, look mad, and open wide.
Profile
Poses
Mouth Animations
Phonemes for each of Lou’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” and “uh”)
Animated Eyes
For each of Lou’s poses, the eyes should blink and look mad.
Profile
Poses
Mouth Animations
Phonemes for each of Trevor’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” and “uh”)—the World’s Best Poker Player doesn’t smile!
Animated Eyes
For each of Trevor’s poses, the eyes should blink, look mad, and look up.
TrevorEnd | Trevor dancing in a red dress animation (loops until Exit clicked) |
Ending Background | Boiler Room Background |
Close Ending Scene on click and mouse over
Players (static 2D images)
Normal | Eye Open/Closed | Mouth Open/Closed | Extra Animation |
---|---|---|---|
Beth | BethEC | BethMO | |
Carol | CarolEC | CarolMO | CarolWink |
Carver | CarverEC | CarverMO | |
Cathy | CathyEC | CathyMO | |
Curly | CurlyEC | CurlyMO | CurlyTiltHead |
Gerald | GeraldEC | GeraldMC | |
Harry | HarryEC | HarryMO | |
Hazel | HazelEC | HazelMO | |
Lakisha | LakishaEC | LakishaMO | |
Mark | MarkEC | MarkMO | |
Meredith | MeredithEC | MeredithMO | |
Mitch | MitchEC | MitchMC | |
Thomas | ThomasEC | ThomasMO |
There are 52 cards (or one deck) in poker. There are four suits named clubs, diamonds, hearts, and spades (“alpha” order) with rankings from a two or deuce (low) to the ace (high). In a low game like Chicago Lo, the ace can be the lowest card or the highest card or both.
All cards are placed in racks for the four- and eight-player poker games.
Most casinos use the “reverse alpha” order to break ties, meaning that the best suit is a spade, followed by the hearts, diamonds, and clubs.
The 52 card faces and the decorated back of the card are used as the “community cards,” cards shown in the middle of the table and used by all of the players such as center cards in Texas Hold ’Em, Omaha, and other variations if there are not enough cards left to play (Seven Card Stud with eight players needs 56 cards so the last card must be a “community card”).
In Draw Poker, the player may discard his unwanted cards in order to receive new replacement cards. The player clicks on the card (as a toggle On/Off) to turn the clicked-on card “gray,” meaning “to discard.” Since the game places the cards in a rack, the cards (all 52) need to be only half drawn.
All 52 cards plus the back of the card, drawn half size since the cards are placed in a rack, are mainly used as the top-right card without a shadow.
All 52 cards plus the back of the card, drawn half size since the cards are placed in a rack, are mainly used as the “discarded” cards beneath another card.
All 52 cards plus the back of the card, drawn half size since the cards are placed in a rack, are mainly used as the cards beneath another card (not a discarded card).
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