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Part IV: Writing a Racing Game
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Chapter List
Chapter 12: Generating Landscapes and Tracks
Chapter 13: Physics
Chapter 14: Fine-Tuning and “Modding” the Racing Game
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Database Modeling with MicrosoftВ® Visio for Enterprise Architects (The Morgan Kaufmann Series in Data Management Systems)
Configuring, Manipulating, and Reusing ORM Models
Mapping ORM Models to Logical Database Models
Reverse Engineering and Importing to ORM
Generating a Physical Database Schema
Change Propagation and Round Trip Engineering
High-Speed Signal Propagation[c] Advanced Black Magic
Single-Ended Circuits
Two-Wire Circuits
Preferred Cable Combinations
Single-Mode Fiber-Optic Cabling
Intentional Delay Adjustments
Building Web Applications with UML (2nd Edition)
Document Object Model
Custom JavaScript Objects
Software Development for Web Applications
Overview
Overview
Lotus Notes Developers Toolbox: Tips for Rapid and Successful Deployment
Working with Sections
An Introduction to LotusScript
Questions to Ask When Designing a Database
View Enhancements
Exporting Data
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Media Simulation
Computers as Persuasive Social Actors
The Ethics of Persuasive Technology
Captology Looking Forward
VBScript in a Nutshell, 2nd Edition
What VBScript Is Used For: Gluing Together Objects
Functions and Procedures
What Can You Do with Client-Side Scripting?
Writing Component Code
Section A.7. Dictionary Object
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