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Part IV: Writing a Racing Game
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Chapter 12: Generating Landscapes and Tracks
Chapter 13: Physics
Chapter 14: Fine-Tuning and “Modding” the Racing Game
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Software Configuration Management
Introduction to Software Configuration Management
The DoD CM Process Model
Appendix G Sample Inspection Plan
Appendix P Project Statement of Work
Appendix T Software Configuration Management Plan (SCMP)
A+ Fast Pass
Domain 3 Preventive Maintenance
Domain 4 Motherboard/Processors/Memory
Domain 6 Basic Networking
Domain 2 Installation, Configuration, and Upgrading
Domain 4 Networks
Adobe After Effects 7.0 Studio Techniques
Making the Most of the UI
Animation Methods
Optimizing Your Projects
Backlighting, Flares, Light Volume
Heat Distortion
The Complete Cisco VPN Configuration Guide
Concentrator Site-to-Site Connections
3002 Hardware Client
Router Product Overview
Routers as Certificate Authorities
PIX and ASA Site-to-Site Connections
Java How to Program (6th Edition) (How to Program (Deitel))
Software Engineering Case Study: Introduction to Object Technology and the UML (Required)
Introduction
Java 2D API
Terminology
Exercises
Introduction to 80x86 Assembly Language and Computer Architecture
Bit Manipulation
The Assembly Process
Appendix B Useful MS-DOS Commands
Appendix C MASM 6.11 Reserved Words
Appendix E 80x86 Instructions (by Opcode)
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