dds files, compression format, 16–17
debugging.
See also troubleshooting
content pipeline and, 6
error messages, logging, 68–69
starting projects, 14
unit tests and, 72
Xbox 360 and, 13
development
C# suitability, 20–21
tools, 22–23
development history (XNA), 1–2
diffuse textures, 182
DiffusePerPixel shader challenge, 172
directional lights, 158
DirectSound, 246–247
DirectX
obtaining, 9
SNA Game Studio Express and, 8
DirectX 8, shaders and, 148
DirectX 9, shaders and, 148
DirectX SDK, Game Studio Express and, 9
displaying, models, 68
dlls
application model, 4
content pipeline, 7
NUnit.Framework.dll, 70
viewing, 4
Draw method
background color, setting, 14–15
Breakout game, 87–89
Game class, 5
textures, rendering, 17
DrawSprites method, Pong game, coding, 39
drivers, Xbox 360, using controller on PC, 10
DTX compression format, 16–17
DXT compression algorithms, 182, 184
DxTexture tool, sky cubes, 211
dynamic unit tests, compared to static, 28