D


dds files, compression format, 16–17

debugging.

See also troubleshooting

content pipeline and, 6

error messages, logging, 68–69

starting projects, 14

unit tests and, 72

Xbox 360 and, 13

development

C# suitability, 20–21

tools, 22–23

development history (XNA), 1–2

diffuse textures, 182

DiffusePerPixel shader challenge, 172

directional lights, 158

DirectSound, 246–247

DirectX

obtaining, 9

SNA Game Studio Express and, 8

DirectX 8, shaders and, 148

DirectX 9, shaders and, 148

DirectX SDK, Game Studio Express and, 9

displaying, models, 68

dlls

application model, 4

content pipeline, 7

NUnit.Framework.dll, 70

viewing, 4

Draw method

background color, setting, 14–15

Breakout game, 87–89

Game class, 5

textures, rendering, 17

DrawSprites method, Pong game, coding, 39

drivers, Xbox 360, using controller on PC, 10

DTX compression format, 16–17

DXT compression algorithms, 182, 184

DxTexture tool, sky cubes, 211

dynamic unit tests, compared to static, 28




Professional XNA Game Programming
Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138

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