index_O

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object attributes   2nd   3rd   4th  
Object Management Group (OMG)  
Object Primer, The   2nd   3rd   4th   5th  
Object Request Brokers (ORBs)  
object tag  
object wrappers   2nd   3rd  
object-based scripting languages   2nd   3rd   4th   5th   6th   7th  
       SmallTalk  
Object-Oriented Design in Java   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
Object-Oriented Design in Java  
Object-Oriented Design in Java  
object-to-object communication   2nd  
objects
       assigning   2nd   3rd  
       association  
               combining with aggregation   2nd  
               defined   2nd  
               multiple object associations   2nd  
               optional associations   2nd  
       attributes   2nd   3rd   4th   5th   6th  
               accessing   2nd   3rd   4th  
               defined  
               initializing   2nd  
               protecting  
       behaviors   2nd   3rd   4th   5th  
               defined  
       compared to classes   2nd   3rd  
       composition   2nd   3rd  
               advantages of   2nd   3rd   4th  
               aggregation   2nd   3rd   4th   5th  
               association   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
               cardinality   2nd   3rd   4th   5th  
               class diagrams   2nd  
               defined  
               dependency, avoiding   2nd  
               example   2nd  
               has-a relationships   2nd   3rd   4th   5th   6th  
       copying   2nd   3rd  
               bitwise copies  
               deep copies  
                shallow copies  
               valid copies  
       CORBA (Common Object Request Broker Architecture)   2nd   3rd   4th   5th   6th  
               e-business example   2nd  
               IDL (Interface Definition Language)  
               interfaces  
               languages supported  
               marshaling  
               ORBs (Object Request Brokers)  
       creating   2nd   3rd  
       defined   2nd   3rd  
       distributed objects   2nd   3rd  
               CORBA (Common Object Request Broker Architecture)   2nd   3rd   4th   5th   6th  
               EJBs (Enterprise JavaBeans)   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th  
               IIOP (Internet Inter-ORB Protocol)  
               OMG (Object Management Group)  
               RMI (Remote Method Invocation)   2nd   3rd  
       environmental constraints  
       IIOP (Internet Inter-ORB Protocol)  
       instantiating   2nd  
       Java applets   2nd   3rd   4th   5th  
               <APPLET tag  
               <object tag  
               defined  
               executing   2nd  
               Hello World example   2nd  
               inheritance  
       JavaBeans   2nd   3rd   4th  
       JavaScript
               validation example   2nd   3rd   4th   5th  
               Web page objects   2nd   3rd  
       life cycle   2nd   3rd   4th  
       mapping to relational databases   2nd  
       marshaling   2nd  
       Math   2nd   3rd  
       object variables
               accessing  
       object wrappers   2nd  
       object-based scripting languages   2nd   3rd   4th   5th   6th   7th  
               SmallTalk  
       object-to-object communication   2nd  
       OMG (Object Management Group)  
       Payroll  
       persistence   2nd   3rd   4th   5th  
       persistent objects  
               object life cycle   2nd   3rd   4th  
               relational databases   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th   18th   19th  
               serialization   2nd   3rd   4th  
       referencing   2nd  
       saving to flat files   2nd  
       saving to relational databases   2nd   3rd   4th   5th   6th   7th   8th   9th  
       sending messages between   2nd  
       serialization   2nd   3rd   4th  
               example   2nd   3rd   4th  
               interface/implementation paradigm   2nd   3rd  
       serializing   2nd  
       Web objects  
       wrappers  
ODBC ( Open Database Connectivity)  
OMG (Object Management Group)  
OMG CORBA FAQ Web site  
OO paradigm  
OO programing
       attributes
               class diagrams   2nd  
        methods
               class diagrams   2nd  
OO programming   2nd   3rd   4th   5th  
       advantages of  
       association  
               combining with aggregation   2nd  
               defined   2nd  
               multiple object associations   2nd  
               optional associations   2nd  
       attributes   2nd  
               accessing   2nd   3rd   4th  
               class attributes   2nd   3rd   4th   5th   6th  
               initializing   2nd   3rd  
               local attributes   2nd   3rd   4th  
               null attributes  
               object attributes   2nd   3rd   4th   5th  
               private attributes  
               protecting  
               sharing   2nd  
               static attributes   2nd  
               testing for null  
       classes   2nd   [See also specific class names ]3rd   4th   5th   6th   7th  
               abstract classes   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  
               accessors   2nd   3rd   4th   5th  
               as object templates   2nd  
               attributes   2nd   3rd   4th   5th   6th   7th  
               Cabbie   2nd  
               Cat  
               Circle  
               class diagrams   2nd   3rd   4th   5th   6th   7th   8th   9th  
               class responsibility for itself   2nd  
               code recompilation  
               comments   2nd   3rd   4th   5th   6th   7th  
               compared to objects   2nd   3rd  
               comparing  
               compiling   2nd   3rd  
               constructors   2nd   3rd   4th   5th  
               copying  
               Count  
               creating instances of  
               DataBaseReader   2nd   3rd   4th   5th  
               defined   2nd  
               designing  
               destructors  
               documentation   2nd  
               Dog  
               error handling   2nd   3rd   4th   5th   6th   7th  
               extensibility   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  
               GermanShepherd  
               highly coupled classes  
                implementations   2nd   3rd   4th   5th   6th  
               inheritance   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th  
               interfaces   2nd   3rd   4th   5th   6th   7th  
               iteration   2nd  
               maintainability   2nd   3rd   4th   5th   6th   7th  
               Mammal   2nd  
               messages   2nd  
               methods   [See methods]2nd   3rd   4th   5th   6th  
               names   2nd  
               naming conventions   2nd   3rd  
               nonportable code   2nd  
               Number   2nd  
               object persistence   2nd   3rd   4th  
               Person   2nd   3rd   4th   5th   6th  
               Poodle  
               public interfaces   2nd   3rd   4th   5th  
               Rectangle  
               reusability  
               reusable classes   2nd   3rd  
               scope   2nd   3rd   4th  
               Shape   2nd   3rd  
               Square   2nd  
               subclasses   2nd  
               superclasses   2nd   3rd   4th  
       compared to procedural programming   2nd   3rd   4th   5th   6th   7th   8th  
       composition   2nd   3rd   4th   5th  
               advantages of   2nd   3rd   4th  
               aggregation   2nd   3rd   4th   5th  
               association   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
               cardinality   2nd   3rd   4th   5th  
                compounds  
               defined   2nd  
               dependency, avoiding   2nd  
               example   2nd  
               has-a relationships   2nd   3rd   4th   5th   6th  
               real-world example   2nd  
               UML (Unified Modeling Language) notation   2nd   3rd  
       constructors   2nd   3rd  
               calling   2nd  
               default constructors   2nd  
               defined   2nd   3rd  
               designing   2nd  
               multiple constructors   2nd  
               return values  
               structure of  
               when to provide  
       contracts  
               abstract classes   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  
               creating   2nd   3rd   4th  
               defined   2nd  
               interfaces   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  
               system plug-in points  
               when to use  
       data hiding   2nd  
       encapsulation   2nd   3rd  
               defined   2nd   3rd  
               effect of inheritance on   2nd   3rd   4th  
               implementations   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
               interface/implementation paradigm   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  
               interfaces   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th   18th   19th   20th   21st   22nd   23rd   24th   25th   26th  
       error handling   2nd  
               aborting applications   2nd  
               bulletproof code  
               combining error-handing techniques  
               exceptions   2nd   3rd   4th   5th   6th   7th  
               ignoring errors  
               recovery   2nd   3rd  
               throwing exceptions   2nd  
       frameworks   2nd   3rd   4th  
               documentation  
               example   2nd  
       inheritance   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  
               abstraction   2nd  
               accuracy versus complexity   2nd  
               advantages of   2nd  
               behavioral inheritance  
               defined   2nd   3rd  
               design issues   2nd   3rd   4th  
               effect on encapsulation   2nd   3rd   4th  
               generalization-specialization   2nd  
               GoldenRetriever class example   2nd  
               implementation inheritance  
               improper use of  
               inheritance trees  
               is-a relationships   2nd   3rd  
               multiple inheritance   2nd  
               problems with  
               subclasses   2nd  
               superclasses   2nd   3rd   4th  
       interfaces
               Serializable  
               stubs   2nd  
               testing   2nd   3rd  
       methods   2nd   3rd   4th   [See also specific methods]
               accessor methods  
               CalculatePay()  
               calculateSquare()  
               defined   2nd  
               getArea()  
               getSocialSecurityNumber()  
               getSquare()  
               invoking   2nd  
               mutator methods  
               overloading   2nd   3rd   4th  
               private methods   2nd   3rd   4th  
               protected methods  
               public methods   2nd   3rd   4th   5th   6th   7th  
               shared methods  
               signatures   2nd  
               static methods  
       objects
               assigning   2nd   3rd  
               attributes   2nd   3rd   4th   5th   6th   7th  
               behaviors   2nd   3rd   4th   5th   6th  
               compared to classes   2nd   3rd  
               copying   2nd   3rd   4th   5th   6th   7th  
               CORBA (Common Object Request Broker Architecture)   2nd   3rd   4th   5th   6th  
               creating   2nd   3rd  
               defined   2nd   3rd  
               distributed   [See distributed objects]
               environmental constraints  
               IIOP (Internet Inter-ORB Protocol)  
               instantiating   2nd  
               life cycle   2nd   3rd   4th  
               mapping to relational databases   2nd  
               marshaling   2nd  
               Math   2nd   3rd  
               object wrappers  
               object-to-object communication   2nd  
               OMG (Object Management Group)  
               Payroll  
               persistence   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th   18th   19th   20th   21st   22nd   23rd   24th   25th   26th   27th   28th   29th   30th   31st   32nd  
               referencing   2nd  
               saving to flat files   2nd  
               saving to relational databases   2nd   3rd  
               sending messages between   2nd  
               serialization   2nd   3rd   4th  
               serializing   2nd  
               wrappers  
       OO paradign  
       operators
               overloading   2nd   3rd  
       polymorphism   2nd   3rd   4th   5th  
               defined  
               example of   2nd  
               object responsibility   2nd   3rd   4th   5th  
       static methods
               defining  
Open Database Connectivity (ODBC)  
open() method   2nd  
operations
       assigning objects   2nd   3rd  
       copying objects   2nd   3rd  
               bitwise copies  
               deep copies  
               shallow copies  
               valid copies  
operators
       overloading   2nd   3rd  
optional associations   2nd  
Oracle databases
       reading with DataBaseReader  
               class diagram   2nd   3rd   4th  
ORBs (Object Request Brokers)  
overloading
       methods  
       operators   2nd   3rd  
overloading methods
       advantages of   2nd  
       defined  

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Object-Oriented Thought Process
Object-Oriented Thought Process, The (3rd Edition)
ISBN: 0672330164
EAN: 2147483647
Year: 2003
Pages: 164
Authors: Matt Weisfeld

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